Animation Control Guide
This interactive infographic demonstrates best practices for animation controls in MicroSims, providing a template that designers can follow when building educational simulations.
About This MicroSim
The guide showcases the essential components of a well-designed animation control system:
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Sample Animation Viewport - A physics simulation demonstrating bouncing balls, showing how the controls affect the animation in real-time.
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Transport Controls - Standard media player-style buttons:
- Reset (skip to start) - Returns animation to initial state
- Step backward - Move back one frame
- Play/Pause - Central, prominent control for starting/stopping
- Step forward - Advance one frame
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Skip to end - Jump to final state
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Timeline/Scrubber - Visual progress indicator with:
- Progress bar showing current position
- Draggable playhead for random access
- Segment markers showing animation structure
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Time display (current/total)
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Speed Control - Adjustable playback speed:
- Options: 0.25x, 0.5x, 1x (default), 1.5x, 2x
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Visual indicator of current speed
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Advanced Controls - Optional features:
- Loop toggle for continuous playback
- Fullscreen button
- Quality/detail level selector
Best Practices
Controls should follow these guidelines:
- :white_check_mark: Follow media player conventions - Users already know how video players work
- :white_check_mark: Make important controls prominent - Play/pause should be the most visible element
- :white_check_mark: Provide keyboard shortcuts - Space for play/pause, arrows for stepping
- :white_check_mark: Remember user preferences - Store settings between sessions
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:material-check-circle:{ .lg .middle } DO
- Use familiar iconography
- Make controls touch-friendly
- Show current state clearly
- Support keyboard navigation
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:material-close-circle:{ .lg .middle } DON'T
- Auto-play without consent
- Hide essential controls
- Use non-standard icons
- Forget mobile users
Interactive Features
Try out the controls to see how they work:
- Click Play/Pause to start and stop the animation
- Drag the scrubber to jump to any point in the animation
- Click speed markers to change playback speed
- Toggle Loop to enable continuous playback
- Use keyboard shortcuts: Space (play/pause), Arrow keys (step), R (reset), L (loop)
Implementation Notes
This MicroSim demonstrates:
- p5.js for rendering the animation and controls
- Responsive design that adapts to container width
- Event handling for mouse, touch, and keyboard input
- State management for tracking animation progress and settings
Keyboard Shortcuts
| Key | Action |
|---|---|
| Space | Play/Pause |
| Left Arrow | Step backward |
| Right Arrow | Step forward |
| R | Reset to start |
| L | Toggle loop |
p5.js Editor Template
You can experiment with this code in the p5.js web editor.
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References
- W3C WAI-ARIA Practices - Media Player - Accessibility guidelines for media controls
- Material Design - Progress Indicators - Design patterns for progress visualization
- Nielsen Norman Group - Animation for Attention - Research on animation in user interfaces