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283 | // Physics Simulation Architecture MicroSim
// Shows the computational structure of a physics simulation engine
let canvasWidth = 400;
let canvasHeight = 450;
let drawWidth, drawHeight;
let margin = 20;
// Animation variables
let loopHighlight = 0;
let animationSpeed = 0.015;
// Colors
let inputColor, loopColor, outputColor, bgColor, textColor, highlightColor;
// Layer and component definitions
let inputComponents = [];
let loopSteps = [];
let outputComponents = [];
function setup() {
canvasWidth = min(windowWidth - 40, 500);
canvasHeight = 450;
drawWidth = canvasWidth;
drawHeight = canvasHeight;
createCanvas(canvasWidth, canvasHeight);
// Define colors
inputColor = color(59, 130, 246); // Blue for input
loopColor = color(147, 51, 234); // Purple for simulation loop
outputColor = color(34, 197, 94); // Green for output
bgColor = color(248, 250, 252); // Light background
textColor = color(30, 41, 59); // Dark text
highlightColor = color(251, 191, 36); // Yellow/amber for highlight
calculatePositions();
textAlign(CENTER, CENTER);
textFont('Arial');
}
function calculatePositions() {
let layerWidth = drawWidth - 2 * margin;
let centerX = drawWidth / 2;
// Input layer components (top)
let inputY = 80;
inputComponents = [
{ name: "User Controls", x: centerX - layerWidth/4, y: inputY },
{ name: "Initial Conditions", x: centerX + layerWidth/4, y: inputY }
];
// Simulation loop steps (middle - circular arrangement)
let loopCenterY = 230;
let loopRadius = 70;
loopSteps = [
{ name: "Update\nForces", angle: -PI/2 },
{ name: "Update\nVelocities", angle: 0 },
{ name: "Update\nPositions", angle: PI/2 },
{ name: "Check\nCollisions", angle: PI }
];
// Calculate loop step positions
for (let step of loopSteps) {
step.x = centerX + cos(step.angle) * loopRadius;
step.y = loopCenterY + sin(step.angle) * loopRadius;
}
// Output layer components (bottom)
let outputY = 380;
outputComponents = [
{ name: "Visual Display", x: centerX - layerWidth/4, y: outputY },
{ name: "Data Logging", x: centerX + layerWidth/4, y: outputY }
];
}
function draw() {
background(bgColor);
// Update animation
loopHighlight = (loopHighlight + animationSpeed) % 1;
// Draw title
fill(textColor);
noStroke();
textSize(18);
textStyle(BOLD);
text("Physics Simulation Architecture", drawWidth / 2, 25);
// Draw layer labels and backgrounds
drawLayerBackgrounds();
// Draw connections
drawConnections();
// Draw input layer
drawInputLayer();
// Draw simulation loop
drawSimulationLoop();
// Draw output layer
drawOutputLayer();
// Draw legend
drawLegend();
}
function drawLayerBackgrounds() {
let layerWidth = drawWidth - 2 * margin;
// Input layer background
fill(59, 130, 246, 15);
noStroke();
rectMode(CENTER);
rect(drawWidth / 2, 80, layerWidth, 70, 10);
// Simulation loop background
fill(147, 51, 234, 15);
rect(drawWidth / 2, 230, layerWidth, 160, 10);
// Output layer background
fill(34, 197, 94, 15);
rect(drawWidth / 2, 380, layerWidth, 70, 10);
rectMode(CORNER);
// Layer labels
textSize(10);
textStyle(BOLD);
fill(inputColor);
text("INPUT LAYER", margin + 50, 50);
fill(loopColor);
text("SIMULATION LOOP", margin + 60, 155);
fill(outputColor);
text("OUTPUT LAYER", margin + 55, 350);
}
function drawConnections() {
let centerX = drawWidth / 2;
// Input to loop connection
stroke(150);
strokeWeight(2);
drawArrow(centerX, 115, centerX, 155);
// Loop to output connection
drawArrow(centerX, 305, centerX, 345);
}
function drawArrow(x1, y1, x2, y2) {
line(x1, y1, x2, y2);
// Arrowhead
let angle = atan2(y2 - y1, x2 - x1);
push();
translate(x2, y2);
rotate(angle);
fill(150);
noStroke();
triangle(0, 0, -10, -5, -10, 5);
pop();
}
function drawInputLayer() {
for (let comp of inputComponents) {
fill(inputColor);
stroke(255);
strokeWeight(2);
rectMode(CENTER);
rect(comp.x, comp.y, 100, 40, 8);
fill(255);
noStroke();
textSize(11);
textStyle(BOLD);
text(comp.name, comp.x, comp.y);
rectMode(CORNER);
}
}
function drawSimulationLoop() {
let centerX = drawWidth / 2;
let loopCenterY = 230;
let loopRadius = 70;
// Determine which step is highlighted
let highlightIndex = floor(loopHighlight * 4);
// Draw step nodes
for (let i = 0; i < loopSteps.length; i++) {
let step = loopSteps[i];
let isHighlighted = (i === highlightIndex);
let nodeSize = isHighlighted ? 58 : 50;
// Glow effect for highlighted step
if (isHighlighted) {
noStroke();
for (let j = 4; j > 0; j--) {
fill(251, 191, 36, 40);
ellipse(step.x, step.y, nodeSize + j * 8, nodeSize + j * 8);
}
}
// Node circle
if (isHighlighted) {
fill(highlightColor);
} else {
fill(loopColor);
}
stroke(255);
strokeWeight(2);
ellipse(step.x, step.y, nodeSize, nodeSize);
// Step name
fill(isHighlighted ? textColor : 255);
noStroke();
textSize(9);
textStyle(BOLD);
text(step.name, step.x, step.y);
}
// Draw center label
fill(loopColor);
noStroke();
textSize(10);
textStyle(BOLD);
text("dt", centerX, loopCenterY);
textSize(8);
textStyle(NORMAL);
text("time step", centerX, loopCenterY + 12);
}
function drawOutputLayer() {
for (let comp of outputComponents) {
fill(outputColor);
stroke(255);
strokeWeight(2);
rectMode(CENTER);
rect(comp.x, comp.y, 100, 40, 8);
fill(255);
noStroke();
textSize(11);
textStyle(BOLD);
text(comp.name, comp.x, comp.y);
rectMode(CORNER);
}
}
function drawLegend() {
let legendY = drawHeight - 25;
let legendX = drawWidth / 2;
textSize(10);
textStyle(NORMAL);
fill(inputColor);
noStroke();
rectMode(CENTER);
rect(legendX - 110, legendY, 14, 14, 3);
fill(textColor);
textAlign(LEFT, CENTER);
text("Input", legendX - 98, legendY);
fill(loopColor);
rect(legendX - 30, legendY, 14, 14, 3);
fill(textColor);
text("Loop", legendX - 18, legendY);
fill(outputColor);
rect(legendX + 50, legendY, 14, 14, 3);
fill(textColor);
text("Output", legendX + 62, legendY);
rectMode(CORNER);
textAlign(CENTER, CENTER);
}
function windowResized() {
canvasWidth = min(windowWidth - 40, 500);
resizeCanvas(canvasWidth, canvasHeight);
calculatePositions();
}
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