Diagram and MicroSim Details
Total Visual Elements: 104 Diagrams: 2 MicroSims: 102
Chapter 1: Intro To Computer Science
Total elements: 5
ASCII Character Map
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to look up the ASCII numeric value for common characters and recognize the pattern of how letters and digits are organized in th...
Binary Number Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Students will be able to convert between binary and decimal representations by toggling individual bits and observing the resulting decimal value....
Compiled vs. Interpreted Languages
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Students will be able to compare compiled and interpreted language execution models by stepping through a visual side-by-side demonstration of how sou...
Computational Thinking Pillars
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Students will be able to identify and explain the four pillars of computational thinking (decomposition, pattern recognition, abstraction, algorithms)...
Inside a Computer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will be able to identify the main hardware components of a computer (CPU, RAM, storage, input devices, output devices) and describe the role ...
Chapter 2: Python Fundamentals
Total elements: 6
Arithmetic Operators Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to apply Python's seven arithmetic operators to compute correct results, with special attention to integer division and modulo....
Code Readability Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Students will be able to evaluate Python code for readability and identify specific improvements (naming, spacing, comments, structure)....
Expressions vs. Statements
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to classify Python code fragments as expressions (produce a value) or statements (perform an action) and explain the difference....
Python Data Types Overview
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to identify the four fundamental Python data types (int, float, bool, str) and classify example values into the correct type....
Python REPL vs. Scripts
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Hard
- Learning Objective: Students will be able to distinguish between interactive REPL mode and script mode, understanding when to use each approach....
String Operations Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Hard
- Learning Objective: Students will be able to construct string expressions using concatenation, repetition, and f-string formatting, and predict the output of string opera...
Chapter 3: Boolean Logic
Total elements: 6
Comparison Operator Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 14
- Difficulty: Hard
- Learning Objective: Students will be able to predict and verify the result of comparison expressions by selecting operators and values, then checking the Boolean output....
De Morgan's Laws Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Very Hard
- Learning Objective: Students will be able to apply De Morgan's Laws to transform Boolean expressions and verify equivalence using side-by-side truth tables....
Interactive Truth Table Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Medium
- Learning Objective: Students will be able to construct truth tables for compound Boolean expressions and evaluate whether two expressions are logically equivalent....
Logical Operator Venn Diagrams
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will be able to visualize the behavior of
and,or, andnotoperators using Venn diagrams and predict the result of combined Boolean exp...
Order of Operations Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Hard
- Learning Objective: Students will be able to trace the step-by-step evaluation of complex Boolean expressions by applying the correct order of operations....
Truthiness Tester
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to classify Python values as truthy or falsy and predict the result of
bool()conversion....
Chapter 4: Control Flow
Total elements: 6
Break vs Continue Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Hard
- Learning Objective: Students will be able to distinguish between break and continue by tracing the execution of loops that use each statement and predicting the output....
Control Flow Patterns
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to identify and distinguish the three fundamental control flow patterns (sequential, selection, iteration) and trace the path of...
If-Elif-Else Flowchart
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will be able to trace the execution path through an if-elif-else chain by entering a test value and observing which branch is taken....
Loop Patterns Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Hard
- Learning Objective: Students will be able to identify which loop pattern (accumulator, counter, sentinel, flag) is being used in a given code example and explain why that...
Nested Loop Grid Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to trace the execution order of nested loops by watching a cell-by-cell animation across a grid and predicting which cell is fil...
Range Function Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to predict the output of the range() function with various start, stop, and step arguments by adjusting sliders and observing th...
Chapter 5: Working With Strings
Total elements: 6
Palindrome Checker
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to apply string reversal and cleaning techniques to determine whether a given string is a palindrome, and trace through the comp...
Split and Join Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Hard
- Learning Objective: Students will be able to explain how
split()breaks a string into a list and howjoin()reassembles a list into a string, and predict the output f...
String Formatting Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Hard
- Learning Objective: Students will be able to construct formatted strings using f-strings and the
.format()method, and choose the appropriate formatting approach for a ...
String Indexing Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to determine the character at any given index (positive or negative) within a string....
String Methods Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 14
- Difficulty: Hard
- Learning Objective: Students will be able to apply common string methods to a given input string, predict the output before seeing it, and explain what each method does....
String Slicing Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Hard
- Learning Objective: Students will be able to use slice notation to extract substrings, predict the result of a slice expression, and experiment with start, stop, and step...
Chapter 6: Functions And Modular Design
Total elements: 6
Arguments vs Parameters
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Hard
- Learning Objective: Students will be able to distinguish between parameters (in the definition) and arguments (in the call), and between positional, keyword, and default ...
Function Anatomy
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to identify the parts of a Python function definition — the
defkeyword, function name, parameters, colon, body, and return st...
Function Call Flow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Hard
- Learning Objective: Students will be able to trace the flow of execution when a function is called, including how arguments are passed, how the function body runs, and ho...
Function Pattern Gallery
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to recognize and apply common function patterns (input validation, multiple returns, result accumulation, function composition) ...
Modular Design Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Students will be able to break a monolithic program into modular functions by identifying logical units of work and creating appropriate function boun...
Variable Scope Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Hard
- Learning Objective: Students will be able to predict the value of variables at different points in a program by understanding the rules of local and global variable scope...
Chapter 7: Higher Order Functions And Recursion
Total elements: 6
Factorial Recursion Tree
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Hard
- Learning Objective: Students will be able to trace through recursive factorial calls, identify the base case and recursive case, and explain how the return values cascade...
Fibonacci Tree Visualization
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 13
- Difficulty: Hard
- Learning Objective: Students will be able to trace Fibonacci recursion, identify redundant calculations in tree recursion, and compare the number of function calls for di...
Higher-Order Functions Flow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will be able to explain what makes a function "higher-order" and classify examples as higher-order or regular functions....
Map Filter Reduce Pipeline
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Students will be able to chain map, filter, and reduce operations on a list and predict the output at each stage....
Recursion vs Iteration Side-by-Side
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 19
- Difficulty: Hard
- Learning Objective: Students will be able to compare recursive and iterative implementations of the same algorithm side by side, tracking execution steps, memory usage, a...
Recursive Call Stack Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 24
- Difficulty: Hard
- Learning Objective: Students will be able to trace the call stack during recursive execution, identify when frames are pushed and popped, and determine the value of local...
Chapter 8: Lists
Total elements: 6
List Creation Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will be able to create Python lists and visualize how items are stored in indexed positions....
List Indexing and Slicing Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to use positive and negative indices to access specific list items and apply slice notation to extract sublists....
List Methods Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to apply common list methods (append, insert, remove, pop, sort, reverse) and predict the resulting list state....
List Traversal Animator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 15
- Difficulty: Hard
- Learning Objective: Students will be able to trace the execution of a for loop over a list and predict the output for each iteration....
Nested List Grid Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will be able to access elements in nested lists using double-index notation and interpret a list of lists as a 2D grid....
Zip Function Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to use the zip function to combine multiple lists element by element and predict the output of zip operations....
Chapter 9: Advanced List Operations
Total elements: 6
List Aliasing Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to explain the difference between creating an alias and creating an independent copy by observing how variable names point to ob...
List Operations Cheat Sheet
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Students will be able to quickly recall the syntax and purpose of all advanced list operations covered in this chapter....
List Statistics Dashboard
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Students will be able to use len, min, max, and sum to compute basic statistics on a list of numbers and interpret the results visually....
Queue Simulator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to demonstrate FIFO (First In, First Out) behavior by enqueuing and dequeuing items and contrast it with stack (LIFO) behavior....
Shallow vs Deep Copy Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Students will be able to distinguish between shallow and deep copying by observing how changes to nested elements propagate (or don't) in each type of...
Stack Simulator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Medium
- Learning Objective: Students will be able to demonstrate LIFO (Last In, First Out) behavior by pushing and popping items on a visual stack and predicting the next item to...
Chapter 10: Tuples And Sets
Total elements: 6
Python Collections Overview
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Medium
- Learning Objective: Students will be able to classify Python's four core collection types (list, tuple, set, frozenset) by their properties and select the appropriate typ...
Removing Duplicates Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Students will be able to use a set to remove duplicate values from a list by stepping through the conversion process and observing how duplicates are ...
Tuple and Set Concept Map
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Medium
- Learning Objective: Students will be able to summarize the relationships between tuples, sets, frozensets, and lists by exploring a concept map that connects their shared...
Tuple vs List Mutability
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Hard
- Learning Objective: Students will be able to explain the difference between mutable lists and immutable tuples by observing how modification operations succeed on lists b...
Tuples vs Lists Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Hard
- Learning Objective: Students will be able to choose between tuples and lists for a given scenario by comparing their properties and trade-offs....
Venn Diagram Set Operations
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to compute union, intersection, difference, and symmetric difference of two sets by interacting with a Venn diagram and seeing t...
Chapter 11: Dictionaries
Total elements: 6
Counting and Grouping Patterns
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Students will be able to implement counting and grouping patterns by watching how a dictionary builds up step by step as data is processed....
Dict vs List Lookup Performance
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Hard
- Learning Objective: Students will be able to compare the lookup performance of lists vs dictionaries and explain why dictionaries are faster for membership testing....
Dictionary Iteration Flowchart
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will be able to trace through different dictionary iteration patterns (keys, values, items) and predict the output at each step....
Dictionary Structure Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to visualize how a Python dictionary stores key-value pairs and understand the mapping relationship between keys and values....
Dictionary Use Cases Infographic
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Medium
- Learning Objective: Students will be able to identify common real-world scenarios where dictionaries are the appropriate data structure and explain why....
Nested Dictionary Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Medium
- Learning Objective: Students will be able to navigate through nested dictionaries by clicking through levels of keys and constructing the bracket-chain notation needed to...
Chapter 12: Classes And Objects
Total elements: 6
Class vs. Object Visual
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Medium
- Learning Objective: Students will be able to distinguish between a class (blueprint/template) and an object (instance) by seeing a visual analogy of a cookie cutter produ...
Dog Class Complete Structure
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to read a class diagram showing the structure of a Python class, identifying its attributes and methods....
Encapsulation Bank Vault Analogy
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Medium
- Learning Objective: Students will be able to explain how encapsulation protects an object's internal data by restricting direct access and using getter/setter methods as ...
Instance vs. Class Attributes
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Medium
- Learning Objective: Students will be able to differentiate between instance attributes (unique per object) and class attributes (shared across all objects) by viewing a m...
OOP Benefits Concept Map
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Medium
- Learning Objective: Students will be able to summarize the key benefits of OOP (organization, reusability, encapsulation, real-world modeling, teamwork) and explain why O...
Object Interaction Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to create Dog objects, call methods, and observe results in an interactive playground that demonstrates class instantiation, met...
Chapter 13: Inheritance And Polymorphism
Total elements: 6
Animal Class Hierarchy
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to trace inheritance relationships in a class hierarchy and identify which attributes and methods each class inherits versus def...
Dunder Methods Cheat Sheet
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to identify common dunder methods, the operators they map to, and the purpose of each....
Music Library Class Diagram
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Easy
- Learning Objective: Students will be able to analyze a multi-class system and identify inheritance, composition, abstract methods, operator overloading, and the iterator ...
Polymorphism Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Medium
- Learning Objective: Students will be able to demonstrate polymorphism by selecting different animal types, calling the same method on each, and observing different behavi...
Shape Hierarchy with Abstract Base Class
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Students will be able to identify abstract classes and understand why they cannot be instantiated directly, by interacting with a visual hierarchy tha...
UML Class Diagram Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to read and construct UML class diagrams that show inheritance and composition relationships between classes....
Chapter 14: Errors And Exceptions
Total elements: 3
Error Type Identifier
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Hard
- Learning Objective: Students will be able to compare and contrast syntax errors, runtime errors, and logic errors by identifying when each occurs, how Python reports them...
Python Exception Hierarchy
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Medium
- Learning Objective: Students will be able to construct try-except blocks by dragging code statements into the correct positions within a try-except structure....
Try-Except-Finally Flow Chart
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Hard
- Learning Objective: Students will be able to predict the output of Python code containing try-except-else-finally blocks with various exception scenarios by tracing throu...
Chapter 15: File Input And Output
Total elements: 6
CSV File Structure
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to interpret the structure of a CSV file by mapping raw comma-separated text to a table representation and back....
File Format Decision Tree
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to choose the appropriate file format (plain text, CSV, or JSON) for a given data storage scenario and justify their choice....
File I/O Flow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will be able to describe the sequence of operations in a file I/O workflow: open, read/write, and close....
JSON to Dictionary Mapping
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will be able to convert between JSON text and Python dictionary representations by editing one view and seeing the other update automatically...
Read Methods Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to compare the behavior of
read(),readline(), andreadlines()and predict the output of each method for a given file....
With Statement vs Manual Close
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will be able to explain why the
withstatement is safer than manualopen()/close()by observing what happens when an error occurs durin...
Chapter 16: Software Engineering
Total elements: 3
Comment Quality Checker
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to predict which code blocks execute when a Python file is run directly versus when it is imported as a module....
Git Workflow Visualizer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Hard
- Learning Objective: Students will be able to identify code that violates the DRY principle and explain how to refactor it using functions....
Software Development Lifecycle
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to distinguish between Python modules and packages, and explain how import statements connect them....
Chapter 17: Testing And Debugging
Total elements: 3
TDD Cycle
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Medium
- Learning Objective: Students will be able to use breakpoints and step-through controls to trace the execution of a Python function and identify where a bug occurs....
Unit Test Runner
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Students will be able to identify boundary values for a given function specification and predict whether each test input will pass or fail....
Which Debugging Strategy Should You Use?
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Medium
- Learning Objective: Students will be able to write and test input validation rules for common data types (age, email, password) and predict which inputs will pass or fail...
Chapter 18: Searching And Sorting
Total elements: 3
Big-O Growth Rate Chart
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Students will be able to select an appropriate search or sort algorithm for a given scenario and justify their choice based on input characteristics a...
Binary Search Step-by-Step
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to compare the performance of selection sort, insertion sort, and merge sort by watching them sort identical arrays side by side...
Linear Search Flowchart
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Hard
- Learning Objective: Students will be able to execute a linear search on a given array by stepping through the algorithm and predicting whether each element matches the ta...
Chapter 19: Algorithm Analysis
Total elements: 3
[](../chapters/19-algorithm-analysis/index.md#diagram-)
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Medium
| Complexity Class | Name | Example | Operations for ( n = 1{,}000 ) |
- Type: Diagram
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Easy
| Strategy | Approach | When to Use | Guarantee |
- Type: Diagram
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Easy
Chapter 20: Advanced Python
Total elements: 6
Collections Module Overview
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Students will be able to identify the four main collections module classes (Counter, defaultdict, OrderedDict, namedtuple) and describe when to use ea...
Context Manager Flow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will be able to trace the execution flow of a context manager, identifying when enter and exit are called....
Generator vs List Memory
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Students will be able to compare memory usage between lists and generators by observing a visual representation of how each stores data....
How Decorators Work
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will be able to trace how a decorator wraps a function by watching an animated flow diagram of the decoration process....
Python Best Practices Checklist
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will be able to evaluate Python code snippets against best practices and identify areas for improvement....
Regex Pattern Tester
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will be able to write and test simple regular expressions by entering patterns and seeing matches highlighted in real time....