Skip to content

Scorecard

Here's a comparative scorecard of the Top 16 Most Harmful Industries in the world today. Each industry is scored qualitatively across key harm dimensions: Health (mortality/DALYs), Economic cost, Human rights / social harm, Environmental harm, and Overall harm index (1 = worst). All figures are approximate or normalized from global literature.

🌍 Comparative Harm Scorecard (Top 16 Most Harmful Industries)

Rank Industry Est. Global Deaths / Year Est. Global Cost (USD) Health Impact Economic Impact Human Rights / Social Harm Environmental Harm Overall Harm Index
1 Tobacco 7–8 million >$1 trillion / yr πŸ”΄πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ 🟠 πŸ”΄ 5.0
2 Alcohol ~2.6 million 2–3 % global GDP (~$2–3 T) πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ 🟠 4.8
3 Fossil Fuels / Air Pollution ~8 million (attrib.) >$5 T climate + health πŸ”΄πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄πŸ”΄ 🟠 πŸ”΄πŸ”΄πŸ”΄πŸ”΄πŸ”΄ 4.8
4 Unhealthy / Ultra-Processed Foods ~11 million (diet-related) >$3 T health costs πŸ”΄πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ 🟠 🟑 4.6
5 Illicit Drugs ~0.6 million $0.5–1 T crime + health πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ 🟑 4.4
6 Sex Trafficking / Modern Slavery (Non-fatal abuse) 6 M victims $236 B profits πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄πŸ”΄πŸ”΄ 🟠 4.4
7 Arms Trade / Conflict Economy >120 k battle deaths / yr $2.7 T spend + war losses πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ 4.3
8 Hackers & Ransomware / Cybercrime (Indirect) infrastructure fatalities $10.5 T by 2025 (est.) 🟠 πŸ”΄πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ 🟑 4.0
9 Healthcare Fraud (Indirect) delayed/denied care deaths $68–230 B (US only) πŸ”΄πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ βšͺ 3.9
10 Human Smuggling ~9 k deaths (2024) $5–7 B 🟠 πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ 🟠 3.9
11 Gambling (Indirect suicides) $100s B social costs 🟠 πŸ”΄πŸ”΄ πŸ”΄πŸ”΄ βšͺ 3.8
12 Industrial Livestock / Factory Farming (Indirect) foodborne + AMR deaths $1–2 T env. costs 🟑 πŸ”΄πŸ”΄ 🟠 πŸ”΄πŸ”΄πŸ”΄ 3.8
13 Deforestation / Illegal Logging (Indirect climate) $1–2 T ecosystem loss 🟑 πŸ”΄πŸ”΄ πŸ”΄ πŸ”΄πŸ”΄πŸ”΄πŸ”΄ 3.7
14 Fast Fashion / Textiles (Occup. + pollution deaths) ~10 k+ $1–2 T supply-chain 🟠 πŸ”΄πŸ”΄ πŸ”΄ πŸ”΄πŸ”΄πŸ”΄ 3.6
15 Crypto Industry (Indirect energy + fraud losses) $40–100 B illicit flows βšͺ πŸ”΄πŸ”΄ 🟠 πŸ”΄ 3.2
16 Pornography (Legal) (Indirect mental health issues) $100s B market 🟠 🟠 🟠 βšͺ 2.5

Legend

Symbol Meaning
πŸ”΄πŸ”΄πŸ”΄πŸ”΄πŸ”΄ Extreme / global-scale harm
πŸ”΄πŸ”΄πŸ”΄ High harm
🟠 Moderate harm
🟑 Limited / localized harm
βšͺ Minimal or uncertain harm

Key takeaways

  • Public-health giants (tobacco, alcohol, diet, fossil fuels) dominate global mortality and economic cost.
  • Rights-based harms (slavery, trafficking, arms trade) cause fewer direct deaths but extreme suffering per victim.
  • Digital harms (cybercrime, crypto, gambling, pornography) show massive economic and psychological impact but relatively low direct mortalityβ€”though they can undermine societal trust at scale.
  • Environmental harms (fossil fuels, livestock, deforestation, fast fashion) are the most long-lived and intergenerational.

Would you like me to visualize this scorecard (e.g., as a horizontal bar chart or bubble plot) showing harm intensity across dimensions?