Angle Bisector Construction
About This MicroSim
This interactive tutorial demonstrates the classical compass and straightedge construction for bisecting an angle. Adjust the slider to try different starting angles.
Construction Steps
| Step | Action |
|---|---|
| 1 | Draw arc from B intersecting both rays at P and Q |
| 2 | Draw arc from P toward the interior |
| 3 | Draw arc from Q with same radius - find intersection D |
| 4 | Draw ray BD (the angle bisector) |
| 5 | Verify: ∠ABD ≅ ∠DBC |
How to Use
- Adjust the slider to change the original angle (40° to 140°)
- Click "Next" to advance through steps
- Click "Auto" to watch the full animation
- Click "Reset" to start over
Why It Works
The arcs from P and Q have equal radii, creating point D that is equidistant from both rays of the original angle. This ensures the bisector divides the angle exactly in half.
Learning Objectives
- Perform angle bisection construction
- Verify that the two resulting angles are congruent
- Apply the construction to any angle
Bloom's Taxonomy Level
Applying and Evaluating - Performing construction and verifying results.
Iframe Embed Code
<iframe src="https://dmccreary.github.io/geometry-course/sims/angle-bisector-construction/main.html"
height="652px"
width="100%"
scrolling="no"></iframe>