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Tessellation Explorer

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About This MicroSim

This interactive visualization demonstrates the three regular tessellations - patterns that tile the plane using only one type of regular polygon with no gaps or overlaps.

Why Only Three?

For a regular polygon to tessellate by itself, the interior angles meeting at each vertex must sum to exactly 360°.

Polygon Interior Angle Calculation Tessellates?
Triangle 60° 6 × 60° = 360° Yes
Square 90° 4 × 90° = 360° Yes
Pentagon 108° 3 × 108° = 324° (gap) No
Hexagon 120° 3 × 120° = 360° Yes
Heptagon ~128.6° Cannot reach 360° exactly No

Key Observation

  • Triangles: 6 triangles meet at each vertex
  • Squares: 4 squares meet at each vertex
  • Hexagons: 3 hexagons meet at each vertex

The red circle highlights a vertex where you can see exactly how the shapes fit together.

Interactions

  • Click buttons to switch between the three tessellation types
  • Observe the vertex angle sum calculation in the info panel

Learning Objectives

  • Understand why only three regular polygons tessellate alone
  • Apply the interior angle formula to verify tessellation conditions
  • Recognize the 360° requirement at each vertex

Bloom's Taxonomy Level

Applying and Evaluating