Diagram and MicroSim Details
Total Visual Elements: 68 Diagrams: 1 MicroSims: 67
Chapter 1: Foundations Of Interactive Infographics
Total elements: 3
Event Handling Flow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Explain the three-step event handling pattern (detect event, identify region, update display) that drives all interactive infographics....
Five Levels of Interactive Books
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Medium
- Learning Objective: Explain the four-file MicroSim architecture and how each file serves a distinct role in the packaging standard....
Infobox Positioning Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Hard
- Learning Objective: Compare the three infobox positioning strategies (below, side panel, floating tooltip) and two event modes (hover and click) and identify which is mos...
Chapter 2: Infographic Taxonomy And Classification
Total elements: 5
Audience Adaptation Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 13
- Difficulty: Hard
- Learning Objective: Compare how the same dataset is presented differently for three audience types (general public, professional, stakeholder) and explain why the differe...
Infographic Taxonomy Tree
- Status: Specified
- Type: Diagram
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Classify infographics by navigating the five dimensions of the taxonomy and understanding how each dimension contributes to design decisions....
Multi-Dimensional Classification Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Apply the five-dimension taxonomy to classify real-world infographic examples by selecting the correct value on each dimension....
Purpose Classification Sorter
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Classify example infographic descriptions into the correct purpose category (Educational, Analytical, Persuasive, Promotional)....
Structural Format Gallery
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Medium
- Learning Objective: Compare the five structural formats (linear, hierarchical, comparative, circular, radial) by viewing visual examples and identifying the distinguishin...
Chapter 3: Presentation Slide Art Diagrams
Total elements: 6
Diagram Type Decision Tool
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Medium
- Learning Objective: Use the diagram type decision framework to select the best SmartArt category and subtype for a given content scenario....
Interactive Cycle Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Medium
- Learning Objective: Construct a basic cycle diagram by adding labeled nodes and connecting them in sequence, demonstrating understanding of cycle structure....
Process Diagram Variants
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Compare the five process diagram subtypes by viewing their visual renderings side by side and explaining how each visual metaphor communicates a diffe...
Relationship Diagram Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Distinguish between the four relationship diagram subtypes (Venn, Target, Radial, Matrix) by examining their visual structures and identifying which i...
SmartArt Category Gallery
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Medium
- Learning Objective: Identify the eight SmartArt categories by their visual thumbnail and name, building recognition of the standard diagram vocabulary....
SmartArt Category Matching Quiz
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Identify the correct SmartArt category for a given diagram description by matching descriptions to category names....
Chapter 4: Visual Problem Solving Frameworks
Total elements: 5
Framework Decision Pipeline
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Examine how the three frameworks (Six W's, Six Frameworks, SQVID) connect as a decision pipeline by tracing a communication scenario through all three...
SQVID Style Selector
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 15
- Difficulty: Hard
- Learning Objective: Apply the SQVID framework by adjusting five style sliders and observing how the combination of settings produces different visual styles appropriate f...
Six Frameworks Interactive Gallery
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Compare the six visual frameworks by examining rendered examples of each and explaining when each is most appropriate....
Six W's Visual Matcher
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Medium
- Learning Objective: Explain the mapping between each of the Six W question types and its corresponding visual type by interacting with a visual reference card....
Visual Framework Matching Quiz
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Use the Six W's and Dan Roam's six visual frameworks to select the correct visual type for a given communication scenario....
Chapter 5: Causal Loop Diagrams And Systems Thinking
Total elements: 6
CLD Building Blocks Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Explain the three building blocks of a causal loop diagram (variables, causal links, polarity indicators) by interacting with each element and observi...
Interactive CLD Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 14
- Difficulty: Hard
- Learning Objective: Construct a causal loop diagram by placing variables, drawing causal links with polarity indicators, and identifying the resulting loop types (reinfor...
Leverage Point and Unintended Consequence Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Medium
- Learning Objective: Examine a multi-loop causal loop diagram to identify leverage points and predict unintended consequences of interventions at different points in the s...
Reinforcing vs Balancing Loop Simulator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Very Hard
- Learning Objective: Compare the dynamic behavior of reinforcing and balancing feedback loops by adjusting initial conditions and observing how each loop type drives syste...
School District Infographic Adoption CLD
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Assess the interactions between reinforcing and balancing loops in a realistic multi-loop CLD, identify the leverage point, and predict which loop wil...
Virtuous and Vicious Cycle Examples
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Classify reinforcing loops as virtuous or vicious cycles by examining the direction of change and its impact, and explain why the same loop structure ...
Chapter 6: Web Fundamentals Structure Style And Data
Total elements: 5
Canvas vs SVG Rendering Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 17
- Difficulty: Hard
- Learning Objective: Compare the Canvas and SVG rendering models by observing how each handles drawing, scaling, and interaction with the same set of shapes....
Coordinate System Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Use pixel and relative coordinate systems to place elements on a canvas, and convert between the two systems by observing how mouse position maps to b...
Hit Detection Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Implement hit detection for rectangles, circles, and polygons by testing mouse positions against different region types and observing which algorithm ...
Iframe Security Model
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Explain how the browser's iframe security mechanisms (same-origin policy, CORS, postMessage, sandbox, CSP) interact to control what embedded infograph...
Web Fundamentals Architecture Overview
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Organize the web fundamentals covered in this chapter into a layered architecture diagram, showing how HTML, CSS, JavaScript, data formats, and securi...
Chapter 7: Web Fundamentals Javascript And Responsive Design
Total elements: 5
Browser DevTools Navigator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Hard
- Learning Objective: Identify the key panels of browser developer tools (Console, Network, Performance, Elements) and recall what debugging information each panel provides...
Design Patterns in Infographic Architecture
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 3
- Difficulty: Medium
- Learning Objective: Differentiate between the Configuration Object, Observer, and Factory design patterns by examining how each one structures the data flow and component...
Infographic Development Workflow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Summarize the end-to-end infographic development workflow by tracing the sequence from configuration setup through responsive deployment, identifying ...
JavaScript Modern Syntax Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 14
- Difficulty: Hard
- Learning Objective: Use modern JavaScript features (arrow functions, template literals, destructuring, spread operator, array methods) by selecting a feature, viewing a b...
Responsive Layout Simulator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 20
- Difficulty: Very Hard
- Learning Objective: Demonstrate how an infographic layout adapts to different viewport widths by adjusting a simulated viewport slider and observing how breakpoints trigg...
Chapter 8: Javascript Visualization Libraries
Total elements: 5
Chart Type Gallery
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Identify the 14 chart types covered in this chapter by viewing example renderings and recalling which data characteristics each chart type communicate...
Chart Type Selection Guide
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Differentiate between chart types by answering guided questions about data characteristics and communication goals, then seeing which chart type best ...
Educational Dashboard Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Design an educational dashboard layout by selecting chart types, arranging them in a grid, and configuring each chart's data source to create a cohere...
Interactive Learning Graph Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Examine the dependency relationships between JavaScript visualization library concepts by navigating an interactive network graph, identifying prerequ...
Library Selection Flowchart
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Assess which JavaScript visualization library is the best match for a given infographic requirement by working through a structured decision flowchart...
Chapter 9: Overlayment Interactive Patterns
Total elements: 5
Overlay Type Comparison Side-by-Side
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 23
- Difficulty: Very Hard
- Learning Objective: Assess which overlay type is most appropriate for a given image by viewing the same diagram rendered with all four overlay types side-by-side and eval...
Type 1 Rectangular Overlay Demo
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Construct a Type 1 rectangular overlay by hovering over non-overlapping rectangular regions on a sample diagram and observing how region extent highli...
Type 2 Polygon Overlay Demo
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Implement a Type 2 complex polygon overlay by interacting with irregular polygon regions on an anatomical diagram and observing how the ray casting hi...
Type 3 Callout to Edge Demo
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Differentiate between edge-aligned label placement strategies (left, right, top, bottom) by interacting with a Type 3 callout overlay and observing ho...
Type 4 Floating Label with Edit Mode Demo
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 13
- Difficulty: Hard
- Learning Objective: Design a Type 4 floating label overlay by activating edit mode, dragging labels to optimal positions on a sample diagram, and exporting the resulting ...
Chapter 10: Microsim Standards And Packaging
Total elements: 3
MicroSim Directory Structure Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Identify the required files in a MicroSim directory and recall the purpose of each file (main.html, index.md, metadata.json, sketch.js) in the MicroSi...
MicroSim Quality Scorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 17
- Difficulty: Hard
- Learning Objective: Assess the quality of a MicroSim by scoring it against the quality rubric across six categories, producing a total quality score, and identifying spec...
MicroSim Visual Standards Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Explain the MicroSim visual layout standard by interacting with an annotated example that highlights the aliceblue drawing region, white control regio...
Chapter 11: Learning Science For Interactive Content
Total elements: 5
Bloom's Taxonomy MicroSim Matcher
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Hard
- Learning Objective: Differentiate between the six Bloom's Taxonomy levels by matching learning objectives to the correct level and selecting the most appropriate MicroSim...
Cognitive Load Balance Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Hard
- Learning Objective: Explain how the three types of cognitive load (intrinsic, extraneous, germane) compete for limited working memory capacity, and how design decisions s...
Infographic Design Principles Workflow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Design an effective interactive infographic by following a structured workflow that applies learning science principles at each stage, from learning o...
Knowledge Graph Learning Path Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Examine a knowledge graph to identify concept dependencies, prerequisite knowledge chains, and optimal learning paths through a subset of the course c...
Mayer's Principles Interactive Comparison
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 20
- Difficulty: Hard
- Learning Objective: Apply Mayer's signaling, segmenting, and spatial contiguity principles by toggling each principle on and off in a sample infographic and observing how...
Chapter 12: Generative Ai For Infographic Creation
Total elements: 4
AI Image Generation Prompt Builder
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 25
- Difficulty: Hard
- Learning Objective: Construct effective text-to-image prompts for base illustration generation by selecting components from structured categories (subject, style, composi...
AI Quality Review Dashboard
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 12
- Difficulty: Hard
- Learning Objective: Assess the quality of an AI-generated MicroSim by systematically reviewing its content, functionality, and pedagogical alignment using a structured re...
AI-Assisted Workflow Evolution Timeline
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Examine the evolution of AI-assisted infographic creation from early template-based tools through current LLM-powered generation to projected future c...
Concept-to-MicroSim Workflow
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Describe the five stages of the concept-to-MicroSim AI-assisted workflow and explain what happens at each stage, including where human judgment is req...
Chapter 13: Advanced Visualization And Design Principles
Total elements: 7
Accessibility Audit Checklist
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 13
- Difficulty: Hard
- Learning Objective: Assess the accessibility compliance of a sample MicroSim by systematically evaluating it against a structured checklist covering alt text, semantic HT...
Advanced Interaction Pattern Showcase
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 13
- Difficulty: Hard
- Learning Objective: Compare four advanced interaction patterns (scrollytelling, step reveal, zoom-and-pan, drill-down with breadcrumbs) by experiencing each pattern appli...
Design Principles Synthesis Dashboard
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 19
- Difficulty: Hard
- Learning Objective: Design an interactive infographic layout by selecting and combining design principles (visual encoding, Gestalt principles, color palette, interaction...
Gestalt Principles Interactive Playground
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 19
- Difficulty: Hard
- Learning Objective: Apply the four Gestalt principles (proximity, contrast, alignment, repetition) to a set of visual elements by adjusting design parameters and observin...
Infographic Type Decision Tree
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Differentiate between infographic types (overlay, chart, network graph, timeline, mind map, decision tree, journey map) by navigating a decision tree ...
Interaction Feedback Patterns Demo
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Hard
- Learning Objective: Demonstrate the three primary interaction feedback patterns (tooltip, hover highlight, click feedback) by interacting with sample elements and observi...
Visual Encoding Channel Explorer
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 15
- Difficulty: Hard
- Learning Objective: Compare the effectiveness of different visual encoding channels (position, length, color, size, shape, angle) by viewing the same dataset rendered thr...
Chapter 14: Tracking Analytics And Deployment
Total elements: 4
CI/CD Deployment Pipeline
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Describe the continuous deployment pipeline for an intelligent textbook by tracing the flow from a content change through Git commit, push, GitHub Act...
Engagement Metrics Dashboard
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Examine simulated engagement metrics (click heatmaps, session duration distribution, completion rates, interaction sequences) for a sample set of inte...
Event Logging Flow Visualization
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 9
- Difficulty: Hard
- Learning Objective: Describe the flow of interaction events from a student's action through event capture, logging, transmission, and storage by stepping through a worked...
Infographic Lifecycle Wheel
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Hard
- Learning Objective: Summarize the complete interactive infographic lifecycle by exploring a circular diagram showing all 9 stages from design through iteration, understan...