Rolling Motion Velocity Vectors
About This MicroSim
This simulation shows velocity vectors at different points on a rolling wheel. Each point has velocity from both the wheel's translation (v_cm) and its rotation (ωr).
Key Observations
- Bottom point: v = 0 (instantaneously stationary!)
- Center point: v = v_cm (pure translation)
- Top point: v = 2v_cm (translation + rotation add)
- Side points: Have components in both directions
Rolling Without Slipping
The constraint v_cm = rω ensures the bottom point is stationary. This is what allows static friction to enable rolling without slipping.
Controls
- Speed Slider: Adjust the center of mass velocity
- Freeze Frame: Pause to examine velocity vectors
- Show vectors: Toggle velocity vector display
- Show trace paths: See the cycloid path of rim points!
Lesson Plan
Discussion Questions
- Why is the bottom point stationary?
- What happens if v_cm ≠ rω?
- What shape does the top point trace? (Hint: cycloid)