Conway's Game of Life
Run the Conway's Game of Life MicroSim Fullscreen
About This MicroSim
Conway's Game of Life is a classic example of cellular automata, created by mathematician John Conway in 1970. Despite having simple rules, it can produce remarkably complex and beautiful patterns.
The Rules
Each cell in the grid follows four simple rules:
- Underpopulation: Any live cell with fewer than 2 neighbors dies
- Survival: Any live cell with 2 or 3 neighbors survives
- Overpopulation: Any live cell with more than 3 neighbors dies
- Reproduction: Any dead cell with exactly 3 neighbors becomes alive
How to Use
- Start/Pause: Begin or pause the simulation
- Step: Advance the simulation by one generation
- Reset: Create a new random initial state
- Speed Slider: Control how fast the simulation runs
- Click on Grid: Toggle individual cells on or off
Embedding This MicroSim
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Learning Objectives
After using this MicroSim, you should be able to:
- Explain the four rules of Conway's Game of Life
- Understand how simple rules can create emergent complexity
- Recognize common patterns like gliders, blinkers, and still lifes
- Describe what cellular automata are and how they work
Famous Patterns
Try to create these patterns by clicking on the grid:
| Pattern | Description |
|---|---|
| Blinker | 3 cells in a row that oscillate |
| Glider | 5-cell pattern that moves diagonally |
| Block | 2x2 square that stays still |
| Beehive | 6-cell still life pattern |