Rhyme Time¶
Run the Rhyme Time MicroSim Fullscreen
About This MicroSim¶
Rhyme Time is a matching game that helps kindergarten students develop rhyme recognition - a gateway phonemic awareness skill. Children who can identify rhymes typically progress well to more complex sound manipulation tasks essential for reading.
Features¶
- 15 Rhyming Pairs: Common rhyming words with friendly emoji pictures
- Audio Support: Each word is spoken when clicked
- Visual Feedback: Cards highlight when selected, animate when matched
- Match Animation: Cards fly together when a rhyme is found
- Celebration Effects: Star particles celebrate each match
- Score Tracking: Tracks matches found and attempts made
- Replayability: New game shuffles different pairs each time
How to Play¶
- Click a card to hear the word and select it
- Click another card to try to find its rhyming partner
- Match words that end with the same sound (cat/hat, dog/frog)
- Watch the cards animate together when you find a rhyme
- Continue until all pairs are matched!
Rhyming Pairs Include¶
- cat / hat
- dog / frog
- cake / snake
- bee / tree
- star / car
- moon / spoon
- fish / dish
- house / mouse
- boat / goat
- rain / train
- bell / shell
- king / ring
- And more!
Iframe Example¶
You can include this MicroSim on your website using the following iframe:
Lesson Plan¶
Learning Objectives¶
After completing this activity, students will be able to:
- Remember: Recall that rhyming words share ending sounds
- Understand: Explain why two words rhyme or don't rhyme
- Apply: Match rhyming words from a set of options
- Analyze: Compare word endings to determine if words rhyme
Suggested Activities¶
- Rhyme Sort: Before playing, have students sort picture cards into rhyming groups
- Rhyme Chain: After matching, create chains of additional rhyming words
- Body Rhymes: Act out rhyming pairs (hop like a frog, pet a dog)
- Nonsense Rhymes: Make up silly rhyming words after playing
Assessment Opportunities¶
- Observe which pairs students match quickly vs. with difficulty
- Note if students use phonological awareness or random guessing
- Track improvement in attempts needed across multiple games
Differentiation¶
- Support: Start with just 2 pairs; focus on word families (-at, -og)
- Challenge: Have students generate additional rhyming words for each pair
Connection to Reading¶
Rhyme recognition helps children notice that words are made of smaller sound units. This awareness transfers to: - Recognizing word families in reading - Spelling by analogy (if I can spell "cat," I can spell "hat") - Decoding new words by noticing patterns
Technical Notes¶
- Uses p5.js for interactive graphics
- Web Speech API for word pronunciation
- Web Audio API for feedback sounds
- Touch and mouse input supported
- Responsive design adapts to container width
References¶
- Rhyme Recognition Research - Reading Rockets
- Word Families - Teaching with word patterns
- p5.js Reference - Graphics library documentation