Animation Control Interface
About This MicroSim
Explore and identify the essential controls needed for educational animations.
Learning Objectives
- Identify the essential controls of an animation interface
- Understand the purpose of each control element
- Recognize best practices for animation UX design
How to Use
- Hover Controls: Move mouse over buttons to see descriptions
- Try Controls: Click Play, Pause, Restart, Step buttons
- Drag Scrubber: Jump to any point in the animation
- Adjust Speed: Drag the speed slider (0.25x to 2x)
- Toggle Loop: Turn looping on or off
Essential Controls
| Control | Purpose |
|---|---|
| Play/Pause | Start and stop animation |
| Restart | Return to beginning |
| Step Back/Forward | Advance frame-by-frame |
| Scrubber | Jump to any point |
| Speed | Slow for detail, fast for overview |
| Loop | Repeat continuously or play once |
Lesson Plan
Grade Level: Undergraduate Duration: 10-15 minutes Bloom's Level: Remember (L1)
Activities
- Exploration (5 min): Try each control and observe its effect
- Identification (5 min): List all controls and their purposes
- Discussion (5 min): Which controls are essential vs. optional?
Assessment
Students demonstrate mastery by:
- Naming all standard animation controls
- Explaining when to use slow motion vs. normal speed
- Describing appropriate use cases for looping