References: What Is a Coding Club¶
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Maker culture - Wikipedia - Overview of the DIY, hands-on maker movement and its ties to hackerspaces and community workshops, the broader tradition a coding club belongs to.
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STEM education - Wikipedia - Survey of science, technology, engineering, and math education approaches, including the informal and extracurricular programs a coding club represents.
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Computer science education - Wikipedia - History and current state of teaching computing and computational thinking, including the shortage of in-school access that after-school coding clubs help fill.
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Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play - Mitchel Resnick - MIT Press - Resnick, creator of the Scratch programming language, is credited with the "4 Ps" framework (Projects, Passion, Peers, Play) that underlies the project-based, peer-driven model this chapter describes.
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Mindstorms: Children, Computers, and Powerful Ideas - Seymour Papert - Basic Books - Papert originated constructionism, the theory that children learn best by building tangible projects with computers, giving coding clubs their theoretical foundation for hands-on, informal learning.
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Code Club - Raspberry Pi Foundation - A global network of free, volunteer-run coding clubs for young people, illustrating the club model this chapter defines and offering ready-made projects for a first session.
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Afterschool Alliance - Afterschool Alliance - National research and advocacy hub on afterschool programs, with data on how out-of-school STEM programming supports the learning this book's clubs deliver.
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Edutopia - George Lucas Educational Foundation - Evidence-based articles on project-based and hands-on learning that connect classroom pedagogy to the informal, peer-driven style of a coding club session.
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Lifelong Kindergarten Group - MIT Media Lab - Home page of Mitchel Resnick's research group, showing the ongoing projects and publications behind the creative-learning philosophy cited in this chapter.
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Digital Citizenship Curriculum - Common Sense Education - Free K-12 lessons on digital literacy and responsible technology use, a foundational skill this chapter lists alongside computational thinking.