Concept List¶
Ole Cup Entrepreneurship: A Liberal Arts Guide to the St. Olaf Pitch Competition
Total concepts: 200
Please review this list carefully before proceeding to dependency generation. Add missing concepts and remove any that are out of scope. Concept labels must be in Title Case and under 32 characters.
Foundation Concepts (FOUND) — 1–15¶
- Entrepreneurship
- Liberal Arts Education
- Creativity
- Innovation
- Problem Solving
- Critical Thinking
- Growth Mindset
- Risk Tolerance
- Resilience
- Self-Awareness
- Motivation
- Curiosity
- Ethical Reasoning
- Communication Skills
- Collaboration
Ikigai and Self-Discovery (IKIH) — 16–30¶
- Ikigai
- Reason for Being
- What You Love
- What You Are Good At
- What the World Needs
- What You Can Be Paid For
- Passion Intersection
- Mission Intersection
- Vocation Intersection
- Profession Intersection
- Ikigai Venn Diagram
- Personal Values Assessment
- Strength Identification
- Purpose Discovery
- Personal Brand
Ideation and Creativity (IDEA) — 31–50¶
- Ideation
- Brainstorming
- Cross-Disciplinary Creativity
- SCAMPER Method
- Design Thinking
- User Empathy Mapping
- Random Association Technique
- Problem Inversion
- Observation Skills
- Music as Idea Source
- Visual Arts as Idea Source
- Theater as Idea Source
- Science as Idea Source
- Humanities as Idea Source
- Creative Confidence
- Idea Capture
- Divergent Thinking
- Convergent Thinking
- Prototyping Mindset
- Liberal Arts Advantage
Opportunity Recognition (OPP) — 51–65¶
- Opportunity vs. Idea
- Customer Pain Points
- Underserved Markets
- Social Gaps
- Trend Analysis
- Demographic Shifts
- Technology Waves
- Cultural Movements
- Regulatory Changes
- Opportunity Evaluation Matrix
- Market Research
- Primary Research
- Secondary Research
- Problem-Solution Fit
- Market Need Validation
Value and Customer Discovery (VALC) — 66–83¶
- Value Proposition
- Value Proposition Canvas
- Customer Segments
- Customer Jobs
- Customer Pains
- Customer Gains
- Pain Relievers
- Gain Creators
- Features vs. Benefits
- The Mom Test
- Customer Interviews
- Competitive Differentiation
- Unique Selling Proposition
- Early Adopters
- Target Customer Profile
- Persona Development
- Jobs to Be Done Framework
- User Journey Map
Lean and MVP Thinking (LEAN) — 84–98¶
- Minimum Viable Product
- Build-Measure-Learn Cycle
- Riskiest Assumption
- Paper Prototype
- Wireframe
- Landing Page Test
- A/B Testing
- Validated Learning
- Customer Feedback Loop
- Lean Startup Methodology
- Pivot vs. Persevere Decision
- Product-Market Fit
- Hypothesis Testing
- Experiment Design
- Learning Metrics
Social Ventures and Impact (SOC) — 99–113¶
- Social Entrepreneurship
- Social Venture
- Nonprofit Model
- For-Profit Model
- Hybrid Social Enterprise
- B-Corp Certification
- Benefit Corporation
- Cooperative Model
- Social Impact Measurement
- Theory of Change
- Social Return on Investment
- Triple Bottom Line
- Mission-Driven Organization
- Stakeholder Theory
- Community Engagement
Team and Leadership (TEAM) — 114–127¶
- Team Formation
- Team Diversity
- Complementary Skills
- Builder Role
- Seller Role
- Visionary Role
- Co-Founder Pitch
- Co-Founder Agreement
- Founder Vesting
- Conflict Resolution
- Equity Split
- Team Communication
- Role Definition
- Skill Gap Analysis
Business Model Canvas (BIZ) — 128–142¶
- Business Model Canvas
- Business Model
- Revenue Streams
- Channels
- Customer Relationships
- Key Resources
- Key Activities
- Key Partnerships
- Cost Structure
- Direct Channels
- Indirect Channels
- Customer Acquisition
- Customer Retention
- Subscription Model
- Marketplace Model
Financial Fundamentals (FIN) — 143–157¶
- Revenue Model
- Product Sales Model
- Licensing Model
- Freemium Model
- Service Revenue Model
- Customer Acquisition Cost
- Lifetime Customer Value
- Gross Margin
- Break-Even Analysis
- Financial Projection
- Cash Flow
- Fixed Costs
- Variable Costs
- Unit Economics
- Bootstrapping
Marketing and Storytelling (MRKT) — 158–175¶
- Brand Identity
- Brand Story
- Hero's Journey
- Founder Story
- Word-of-Mouth Marketing
- Social Media Marketing
- Campus Marketing
- Content Marketing
- Network Effects
- Zero-Budget Marketing
- Viral Loop
- Press Coverage
- Pitch Story Arc
- Storytelling Frameworks
- Early Adopter Strategy
- Customer Referral Program
- Competitive Landscape Analysis
- Market Sizing
Pitching and Competition (PITCH) — 176–200¶
- Pitch Deck
- Problem Slide
- Solution Slide
- Market Size Slide
- Traction Slide
- Team Slide
- Ask Slide
- Total Addressable Market
- Serviceable Addressable Market
- Serviceable Obtainable Market
- Slide Design Principles
- Pitch Delivery
- Q&A Handling
- Elevator Pitch
- Video Pitch
- Live Pitch
- Ole Cup Competition
- Ole Cup Application
- Ole Cup Eligibility
- Ole Cup Timeline
- Ole Cup Mentoring Phase
- Ole Cup Judging Criteria
- People's Choice Award
- Minnesota Cup
- Post-Competition Launch