How Teasing Can Ripple Through a Group¶
Run the How Teasing Can Ripple Through a Group MicroSim Fullscreen
You can embed this MicroSim in your own course website with this iframe:
About this MicroSim¶
How Teasing Can Ripple Through a Group is an interactive MicroSim for this health-education textbook.
Students examine how one instance of unwanted teasing can affect not only the person teased but also the feelings of others who witness it, distinguishing this from playful interaction that everyone enjoys.
Use the controls in the panel below the drawing to interact with the model, then talk through what changed and why. The MicroSim is width-responsive and can be embedded in any course page with the iframe shown above.
Bloom's Taxonomy level: Analyze (L4) — examine, distinguish, compare
Lesson Plan¶
Audience¶
This MicroSim is designed for Grade 2. For the K-3 bands the teacher typically drives the activity on a shared screen; older students can explore the MicroSim independently.
Learning Objective¶
Students examine how one instance of unwanted teasing can affect not only the person teased but also the feelings of others who witness it, distinguishing this from playful interaction that everyone enjoys.
This activity targets Bloom's Analyze (L4) (examine, distinguish, compare).
Suggested Use (about 10 minutes)¶
- Warm up (2 min). Ask students what they already know about the topic and let one volunteer describe what they see on the screen.
- Model it (3 min). Demonstrate the interaction once, thinking aloud so students hear the reasoning behind each choice.
- Guided practice (3 min). Invite students to try the interaction and to predict what will happen before they act.
- Discuss (2 min). Ask why the result came out the way it did, connecting the on-screen result back to the learning objective above.
Check for Understanding¶
Have each student (or pair) explain their result in one sentence, using the vocabulary from this chapter. Look for reasoning that matches the Analyze-level objective rather than a lucky guess.
Specification¶
The full specification below was extracted from Chapter 3: Handling Conflict and Kind Play.
Type: microsim
**sim-id:** effects-of-teasing-ripple<br/>
**Library:** p5.js<br/>
**Status:** Specified
Bloom Taxonomy: Analyze (L4)
Bloom Taxonomy Verb: examine, distinguish, compare
Learning objective: Students examine how one instance of unwanted teasing can affect not only the person teased but also the feelings of others who witness it, distinguishing this from playful interaction that everyone enjoys.
Canvas layout:
- Center area (300px): A simple classroom or playground scene with five small cartoon children arranged in a loose circle
- Right area (300px): An infobox panel that displays feeling-word text for whichever character is clicked
Visual elements:
- Five simple, calm cartoon children figures, each a neutral color at the start
- A toggle switch at the top labeled "Kind Joke" / "Unwanted Teasing"
Interactive controls:
- Toggle: Switch between "Kind Joke" scenario and "Unwanted Teasing" scenario
- Click any child figure to reveal how that character likely feels in the current scenario, shown in the infobox
Default parameters:
- Toggle starts on "Kind Joke"
- No character selected at start; instructions read "Click a character to see how they feel."
Data Visibility Requirements:
Stage 1 (Kind Joke toggle): All five figures shown smiling; clicking any one shows infobox text such as "This friend is laughing along -- everyone agreed the joke was funny."
Stage 2 (Unwanted Teasing toggle): The figure representing the teased child turns a muted color with a downturned expression; clicking it shows infobox text "This student feels embarrassed and left out."
Stage 3 (Unwanted Teasing toggle): Clicking one of the four onlooker figures shows infobox text such as "This classmate feels uneasy watching -- they wonder if it could happen to them next."
Behavior:
- Switching the toggle immediately redraws all five figures' expressions and colors to match the selected scenario
- Every character is clickable in both scenarios, so students can compare how the same group of children feels differently depending on whether the interaction was a kind joke or unwanted teasing
Instructional Rationale: This is an Analyze-level objective requiring students to distinguish between two situations and examine effects on multiple people, so the design uses a compare-toggle with clickable figures rather than a single animation, letting students directly contrast how kind play and unwanted teasing ripple differently through a group.
Implementation notes: Use p5.js. Keep facial expressions simple, clear, and non-exaggerated so the emotional contrast is easy to read without being upsetting. Maintain a calm, caring visual tone throughout -- avoid cartoonish exaggeration of sadness.
References¶
- Chapter 3: Handling Conflict and Kind Play
- List of all MicroSims
- p5.js Reference (for the interactive graphics library)