Feelings and Needs Communication Coach¶
Run the Feelings and Needs Communication Coach MicroSim Fullscreen
You can embed this MicroSim in your own course website with this iframe:
About this MicroSim¶
Feelings and Needs Communication Coach is an interactive MicroSim for this health-education textbook.
Students demonstrate communicating thoughts, feelings, wants, and needs in healthy ways by building a complete sentence from a picture prompt, matching the Grade 1 benchmark on communicating thoughts, feelings, wants, and needs in healthy ways.
Use the controls in the panel below the drawing to interact with the model, then talk through what changed and why. The MicroSim is width-responsive and can be embedded in any course page with the iframe shown above.
Bloom's Taxonomy level: Apply (L3) — demonstrate, practice, apply
Lesson Plan¶
Audience¶
This MicroSim is designed for Grade 1. For the K-3 bands the teacher typically drives the activity on a shared screen; older students can explore the MicroSim independently.
Learning Objective¶
Students demonstrate communicating thoughts, feelings, wants, and needs in healthy ways by building a complete sentence from a picture prompt, matching the Grade 1 benchmark on communicating thoughts, feelings, wants, and needs in healthy ways.
This activity targets Bloom's Apply (L3) (demonstrate, practice, apply).
Suggested Use (about 10 minutes)¶
- Warm up (2 min). Ask students what they already know about the topic and let one volunteer describe what they see on the screen.
- Model it (3 min). Demonstrate the interaction once, thinking aloud so students hear the reasoning behind each choice.
- Guided practice (3 min). Invite students to try the interaction and to predict what will happen before they act.
- Discuss (2 min). Ask why the result came out the way it did, connecting the on-screen result back to the learning objective above.
Check for Understanding¶
Have each student (or pair) explain their result in one sentence, using the vocabulary from this chapter. Look for reasoning that matches the Apply-level objective rather than a lucky guess.
Specification¶
The full specification below was extracted from Chapter 7: Getting Help and Making Healthy Choices.
Type: microsim
**sim-id:** feelings-and-needs-communication-coach<br/>
**Library:** p5.js<br/>
**Status:** Specified
Bloom Taxonomy: Apply (L3)
Bloom Taxonomy Verb: demonstrate, practice, apply
Learning objective: Students demonstrate communicating thoughts, feelings, wants, and needs in healthy ways by building a complete sentence from a picture prompt, matching the Grade 1 benchmark on communicating thoughts, feelings, wants, and needs in healthy ways.
Canvas layout:
- Left area (450px): One picture-prompt scene at a time (e.g., a child looking left out at recess)
- Right area (150px): Word-bank buttons for feelings and needs, plus a sentence-building strip and an infobox
Visual elements:
- 6 scenes showing a Grade 1 student in a common school or home situation (rained-out recess, loud classroom, hard homework problem, left out of a game, tired after lunch, excited about a good grade)
- A sentence strip at the bottom that fills in as the student taps word-bank buttons: "I feel ___ because ___. I need ___."
- Word-bank buttons grouped by feeling words (happy, sad, tired, frustrated, worried, excited) and need words (help, rest, a friend, quiet, a snack, a turn)
Interactive controls:
- Click-to-select: student taps a feeling word and a need word to complete the sentence strip
- Button: "Try Saying It" (pairs with the text-to-speech skill to read the finished sentence aloud in a warm, encouraging voice)
- Button: "Next Scene"
- Button: "Reset"
Default parameters:
- First scene: rained-out recess, to model a low-stakes, relatable example
Data Visibility Requirements:
Stage 1: Show the picture prompt with an empty sentence strip
Stage 2: Show the sentence strip fill in as each word is selected
Stage 3: Reveal a caption once the sentence is complete: "Great! You just told someone exactly how you feel and what you need."
Behavior:
- Multiple feeling-and-need combinations are accepted as correct for each scene, since more than one honest answer can fit a situation
- Completed sentence appears in a speech bubble above the character in the scene
Instructional Rationale: This is an Apply-level (demonstrate/practice) objective, so the MicroSim has students actively construct their own feeling-and-need sentences from a word bank rather than only reading examples, directly rehearsing the healthy-communication skill the benchmark calls for.
Implementation notes: Use p5.js. Keep all scenes warm and everyday; avoid any scenario resembling the personal-safety content from Chapter 6, since this MicroSim focuses on everyday emotional and physical needs, not unsafe situations.
References¶
- Chapter 7: Getting Help and Making Healthy Choices
- List of all MicroSims
- p5.js Reference (for the interactive graphics library)