Welcome¶

Hi, I'm Iris.
Welcome. Over the next 25 chapters we are going to take you from
"what is data?" all the way to "what is an Enterprise Nervous System?"
— and along the way you will learn to run a help desk, design a data
warehouse, ship a RAG prototype, and explain to a CFO why any of
that matters. Let's go.
What This Book Is¶
An ABET CAC-aligned, AI-forward intelligent textbook on Information Systems for college sophomores and juniors — 580 concepts, 25 chapters, seven parts, one hummingbird. It covers the full IS curriculum: application development, data management, networks, security, IS project management, and the parts most textbooks skip — Enterprise Knowledge Graphs, GraphRAG, agentic AI, and what an Enterprise Nervous System looks like when it works.
The thesis we keep coming back to:
IS can be fun. Managing IS can become your superpower.
Who This Book Is For¶
- Undergraduates in Information Systems, Information Technology, Business Analytics, Computer Information Systems, or related computing-and-business programs
- Programs pursuing ABET Computing Accreditation Commission (CAC) accreditation under the IS program criteria
- Working professionals who want a current, AI-aware refresh of the field
- Curious readers who suspect the database is more interesting than their intro course made it look
Prerequisite: one introductory programming course in any modern language. That's it.
What Makes This Book Different¶
- AI is core curriculum, not a side exhibit. Roughly half the book is about how AI changes the practice of IS — prompt engineering, RAG, Enterprise Knowledge Graphs, agentic systems, AI-assisted software development.
- Systems thinking is taught throughout. Every chapter looks for tradeoffs, feedback loops, leverage points, and unintended consequences. By the end you will reflexively ask, "What else does this touch?"
- Interactive everything. MicroSims let you play with concepts. The Learning Graph lets you see how all 580 concepts connect. Quizzes, glossary, and FAQs are wired in.
- Iris hangs around. The book has a mascot — a hummingbird with wire-rim glasses — who shows up to point at the parts that matter.
How to Use This Book¶
Use the side navigation to explore:
- Chapters — the main reading path, organized into seven parts
- Learning Graph — interactive view of all 580 concepts and their dependencies
- MicroSims — small interactive simulations you can poke at
- Glossary — every key term with a precise, non-circular definition
- FAQ — common questions and the answers we wish someone had given us
- References — curated further reading per chapter
Getting Started¶
Start with Chapter 1: Foundations — or, if you want the map first, take a look at the Learning Graph and pick a topic that catches your eye.
License¶
This book is published under a Creative Commons license. You are encouraged to use it in your courses, fork it, remix it, and share it — see About for details.