Advertising Techniques Analyzer¶
Run the Advertising Techniques Analyzer MicroSim Fullscreen
You can embed this MicroSim in your own course website with this iframe:
About this MicroSim¶
Advertising Techniques Analyzer is an interactive MicroSim for this health-education textbook.
Students examine and deconstruct a set of realistic, text-described advertising scenarios to identify which documented targeting or persuasion technique (youth-appealing flavors/design, community targeting, association imagery, sponsorship/cultural presence) each one uses.
Use the controls in the panel below the drawing to interact with the model, then talk through what changed and why. The MicroSim is width-responsive and can be embedded in any course page with the iframe shown above.
Bloom's Taxonomy level: Analyze (L4) — examine, distinguish, deconstruct
Lesson Plan¶
Audience¶
This MicroSim is designed for Grades 6-8. For the K-3 bands the teacher typically drives the activity on a shared screen; older students can explore the MicroSim independently.
Learning Objective¶
Students examine and deconstruct a set of realistic, text-described advertising scenarios to identify which documented targeting or persuasion technique (youth-appealing flavors/design, community targeting, association imagery, sponsorship/cultural presence) each one uses.
This activity targets Bloom's Analyze (L4) (examine, distinguish, deconstruct).
Suggested Use (about 10 minutes)¶
- Warm up (2 min). Ask students what they already know about the topic and let one volunteer describe what they see on the screen.
- Model it (3 min). Demonstrate the interaction once, thinking aloud so students hear the reasoning behind each choice.
- Guided practice (3 min). Invite students to try the interaction and to predict what will happen before they act.
- Discuss (2 min). Ask why the result came out the way it did, connecting the on-screen result back to the learning objective above.
Check for Understanding¶
Have each student (or pair) explain their result in one sentence, using the vocabulary from this chapter. Look for reasoning that matches the Analyze-level objective rather than a lucky guess.
Specification¶
The full specification below was extracted from Chapter 10: Substance Use Disorder, Recovery, and Policy.
Type: microsim
**sim-id:** advertising-techniques-analyzer<br/>
**Library:** p5.js<br/>
**Status:** Specified
Bloom Taxonomy: Analyze (L4)
Bloom Taxonomy Verb: examine, distinguish, deconstruct
Learning objective: Students examine and deconstruct a set of realistic, text-described advertising scenarios to identify which documented targeting or persuasion technique (youth-appealing flavors/design, community targeting, association imagery, sponsorship/cultural presence) each one uses.
Layout: A deck of 8 short, text-based scenario cards describing a fictional but realistic advertising scenario (e.g., "A new vape flavor called 'Blue Raspberry Blast' is advertised with bright cartoon-style packaging" or "A tobacco company sponsors a community music festival in a specific neighborhood every year") alongside four labeled technique zones: Youth-Appealing Flavors/Design, Targeted Community Marketing, Association Imagery, Sponsorship/Cultural Presence.
Interactive controls: Learner drags or clicks each scenario card onto the technique zone it best matches; immediate feedback confirms the match and explains, in one or two sentences, the documented research or historical pattern behind that technique; "Reset" button; running tally of correctly matched cards.
Default parameters: Deck order randomized each session; no zone pre-selected.
Instructional Rationale: This is an Analyze-level objective requiring learners to deconstruct realistic scenarios into underlying persuasion/targeting techniques; a sorting activity with explanatory feedback builds transferable media-literacy skill rather than simply telling students the conclusion.
Implementation notes: p5.js. All scenario text uses fictional product/brand names and is based on well-documented, publicly reported industry practices rather than any single real brand. Responsive canvas that stacks technique zones vertically on narrow screens.
References¶
- Chapter 10: Substance Use Disorder, Recovery, and Policy
- List of all MicroSims
- p5.js Reference (for the interactive graphics library)