Be the Influence¶
Run the Be the Influence MicroSim Fullscreen
You can embed this MicroSim in your own course website with this iframe:
About this MicroSim¶
Be the Influence is an interactive MicroSim for this health-education textbook.
Students demonstrate understanding of how a personal healthy choice can model positive health behavior for others.
Use the controls in the panel below the drawing to interact with the model, then talk through what changed and why. The MicroSim is width-responsive and can be embedded in any course page with the iframe shown above.
Bloom's Taxonomy level: Apply (L3) — demonstrate, model, apply
Lesson Plan¶
Audience¶
This MicroSim is designed for Grade 2. For the K-3 bands the teacher typically drives the activity on a shared screen; older students can explore the MicroSim independently.
Learning Objective¶
Students demonstrate understanding of how a personal healthy choice can model positive health behavior for others.
This activity targets Bloom's Apply (L3) (demonstrate, model, apply).
Suggested Use (about 10 minutes)¶
- Warm up (2 min). Ask students what they already know about the topic and let one volunteer describe what they see on the screen.
- Model it (3 min). Demonstrate the interaction once, thinking aloud so students hear the reasoning behind each choice.
- Guided practice (3 min). Invite students to try the interaction and to predict what will happen before they act.
- Discuss (2 min). Ask why the result came out the way it did, connecting the on-screen result back to the learning objective above.
Check for Understanding¶
Have each student (or pair) explain their result in one sentence, using the vocabulary from this chapter. Look for reasoning that matches the Apply-level objective rather than a lucky guess.
Specification¶
The full specification below was extracted from Chapter 7: Influences, Decisions, and Personal Goals.
Type: workflow
**sim-id:** be-the-influence-workflow<br/>
**Library:** Mermaid<br/>
**Status:** Specified
Bloom Taxonomy: Apply (L3)
Bloom Taxonomy Verb: demonstrate, model, apply
Learning objective: Students demonstrate understanding of how a personal healthy choice can model positive health behavior for others.
Purpose: Show a simple cycle -- a student makes a healthy choice, someone notices, and that person is influenced to try it too -- reinforcing that influence flows in both directions
Visual style: Mermaid flowchart (graph LR) arranged as a loop with four boxes
Nodes (each must have a click handler opening an infobox with plain definition/example text):
1. "I Make a Healthy Choice" -- click shows example: "I choose water instead of soda at lunch."
2. "Someone Notices" -- click shows: "A friend or younger sibling sees what I chose."
3. "They Try It Too" -- click shows: "They decide to try the same healthy choice."
4. "Now They Might Model It For Someone Else" -- click shows: "The healthy choice keeps spreading to new people, the same way family, school, and media influence us."
Connections: Arrows connecting node 1 to node 2 to node 3 to node 4, and a return arrow from node 4 back to node 1 to show the cycle can repeat with a new person
Color coding: Warm gold and green tones to convey a positive, encouraging cycle
Interactive features: click directive on every node in Mermaid syntax, each mapped to an infobox with the example text above
Implementation: Mermaid flowchart with click bindings, rendered with an infobox panel beneath the diagram