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The Scratch Interface & Environment

Summary

This chapter orients students to the Scratch editor itself, including the stage, sprites, costumes, backdrops, the block palette, and the script area. Students learn to identify the eight block categories used throughout the course and how the green flag starts a project. This chapter builds on the computational thinking vocabulary from Chapter 1 by giving students a concrete environment in which to apply it. After completing this chapter, students will be able to navigate the Scratch editor confidently and locate any block category they need.

Concepts Covered

This chapter covers the following 16 concepts from the learning graph:

Concept Concept Impact Score
Scratch Editor 482
Stage 2
Sprite 172
Sprite Costume 1
Backdrop 1
Block Palette 172
Script Area 127
Block Categories 171
Motion Blocks 58
Pen Blocks 34
Control Blocks 49
Operator Blocks 8
Looks Blocks 1
Sound Blocks 1
Sensing Blocks 2
Green Flag 8

Prerequisites

This chapter builds on concepts from:


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