Motion & Coordinates
Summary
This chapter covers the coordinate plane, the origin point, and how x and y coordinates describe a sprite's absolute position on the stage. Students learn sprite heading, degrees of turn, and the core motion blocks that move and reorient a sprite, including the difference between absolute position and relative movement. This chapter builds on the scripting skills from Chapters 2 and 3 and lays the groundwork for all later drawing work. After completing this chapter, students will be able to position and orient a sprite precisely using motion blocks.
Concepts Covered
This chapter covers the following 16 concepts from the learning graph:
- X Coordinate
- Y Coordinate
- Coordinate Plane
- Origin Point
- Sprite Heading
- Degrees Of Turn
- Turn Right Block
- Turn Left Block
- Move Steps Block
- Point In Direction
- Go To XY Block
- Glide Block
- Absolute Position
- Relative Movement
- Facing Direction
- Rotation Style
Prerequisites
This chapter builds on concepts from:
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