Motion & Coordinates¶
Summary¶
This chapter covers the coordinate plane, the origin point, and how x and y coordinates describe a sprite's absolute position on the stage. Students learn sprite heading, degrees of turn, and the core motion blocks that move and reorient a sprite, including the difference between absolute position and relative movement. This chapter builds on the scripting skills from Chapters 2 and 3 and lays the groundwork for all later drawing work. After completing this chapter, students will be able to position and orient a sprite precisely using motion blocks.
Concepts Covered¶
This chapter covers the following 16 concepts from the learning graph:
| Concept | Concept Impact Score |
|---|---|
| X Coordinate | 116 |
| Y Coordinate | 58 |
| Coordinate Plane | 57 |
| Origin Point | 2 |
| Sprite Heading | 54 |
| Degrees Of Turn | 27 |
| Turn Right Block | 2 |
| Turn Left Block | 2 |
| Move Steps Block | 50 |
| Point In Direction | 2 |
| Go To XY Block | 3 |
| Glide Block | 2 |
| Absolute Position | 1 |
| Relative Movement | 24 |
| Facing Direction | 23 |
| Rotation Style | 1 |
Prerequisites¶
This chapter builds on concepts from:
TODO: Generate Chapter Content