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Taxonomy Distribution Report

Overview

  • Total Concepts: 140
  • Number of Taxonomies: 10
  • Average Concepts per Taxonomy: 14.0

Distribution Summary

Category TaxonomyID Count Percentage Status
HYPE HYPE 16 11.4%
EDAI EDAI 16 11.4%
TFANT TFANT 16 11.4%
Foundation Concepts - Prerequisites FOUND 15 10.7%
AIFUN AIFUN 14 10.0%
CRIT CRIT 14 10.0%
UHIST UHIST 13 9.3%
JOBS JOBS 13 9.3%
STORY STORY 13 9.3%
CLASS CLASS 10 7.1%

Visual Distribution

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HYPE                      █████  16 ( 11.4%)
EDAI                      █████  16 ( 11.4%)
TFANT                     █████  16 ( 11.4%)
Foundation Concepts - Pre █████  15 ( 10.7%)
AIFUN                     █████  14 ( 10.0%)
CRIT                      █████  14 ( 10.0%)
UHIST                     ████  13 (  9.3%)
JOBS                      ████  13 (  9.3%)
STORY                     ████  13 (  9.3%)
CLASS                     ███  10 (  7.1%)

Balance Analysis

✅ No Over-Represented Categories

All categories are under the 30% threshold. Good balance!

Category Details

HYPE (HYPE)

Count: 16 concepts (11.4%)

Concepts:

    1. Hype Cycle
    1. Peak of Inflated Expect
    1. Trough of Disillusionment
    1. Slope of Enlightenment
    1. Plateau of Productivity
    1. AI Hype Culture
    1. Tech Press Release
    1. Vaporware
    1. Breakthrough Announcement
    1. AI Washing
    1. Moving the Goalposts
    1. AGI Timeline Claims
    1. AI Demo Magic
    1. Investor Pitch Deck
    1. Startup Mythology
  • ...and 1 more

EDAI (EDAI)

Count: 16 concepts (11.4%)

Concepts:

    1. AI in Education
    1. Adaptive Learning
    1. AI Tutoring System
    1. Worksheet Obsolescence
    1. Digital Literacy
    1. AI Literacy
    1. Institutional Resistance
    1. Committee Paralysis
    1. Ban vs Embrace Debate
    1. Ostrich Response
    1. Education Technology Gap
    1. Deer in Headlights Effect
    1. Change Management
    1. Future of Assessment
    1. AI-Generated Textbook
  • ...and 1 more

TFANT (TFANT)

Count: 16 concepts (11.4%)

Concepts:

    1. Technology Fantasy
    1. Quantum Computing
    1. Quantum Supremacy
    1. Five Years Away Syndrome
    1. Blockchain
    1. Distributed Ledger
    1. Bitcoin
    1. Cryptocurrency
    1. Ethical Bitcoin Paradox
    1. Carbon-Neutral Magic
    1. Energy Consumption Paradox
    1. Self-Driving Car
    1. Metaverse
    1. Fusion Power
    1. Vaporware Taxonomy
  • ...and 1 more

Foundation Concepts - Prerequisites (FOUND)

Count: 15 concepts (10.7%)

Concepts:

    1. Mythical Beast
    1. Unicorn
    1. Dragon
    1. Phoenix
    1. Griffin
    1. Centaur
    1. Mermaid
    1. Minotaur
    1. Pegasus
    1. Kraken
    1. Siren
    1. Cyclops
    1. Satire
    1. Allegory
    1. Fable

AIFUN (AIFUN)

Count: 14 concepts (10.0%)

Concepts:

    1. Artificial Intelligence
    1. Machine Learning
    1. Generative AI
    1. Large Language Model
    1. AI Hallucination
    1. Neural Network
    1. Natural Language Processing
    1. AI Training Data
    1. Algorithm
    1. Automation
    1. Chatbot
    1. AI Demo vs Product
    1. AI Capabilities
    1. AI Limitations

CRIT (CRIT)

Count: 14 concepts (10.0%)

Concepts:

    1. Critical Thinking
    1. Media Literacy
    1. Fact vs Fiction
    1. Source Evaluation
    1. Claim Verification
    1. Logical Fallacy
    1. Confirmation Bias
    1. Appeal to Novelty
    1. Real or Fake Exercise
    1. Interactive Simulation
    1. Population Dynamics Model
    1. Timeline Visualization
    1. Hype Cycle Visualization
    1. Venn Diagram Analysis

UHIST (UHIST)

Count: 13 concepts (9.3%)

Concepts:

    1. Ancient Unicorn Mythology
    1. Medieval Unicorn Lore
    1. Unicorn Symbolism
    1. Unicorn in Art History
    1. Modern Unicorn Culture
    1. Unicorn Startup Metaphor
    1. Billion Dollar Valuation
    1. Venture Capital
    1. Series B Funding
    1. Magical Thinking
    1. Unicorn-Industrial Complex
    1. Mythical Product-Market Fit
    1. Unicorn Literacy

JOBS (JOBS)

Count: 13 concepts (9.3%)

Concepts:

    1. Job Displacement
    1. Automation Anxiety
    1. Workforce Disruption
    1. Skill Obsolescence
    1. Reskilling
    1. Upskilling
    1. Human-AI Collaboration
    1. Centaur Workforce
    1. Augmentation vs Replacement
    1. Middle Manager Dilemma
    1. Performance Review Paradox
    1. LinkedIn Skill Inflation
    1. Coding Bootcamp Myth

STORY (STORY)

Count: 13 concepts (9.3%)

Concepts:

    1. Satirical Writing
    1. Deadpan Delivery
    1. Irony
    1. Parody
    1. Dark Humor
    1. Biting Satire
    1. Graphic Novel
    1. Visual Storytelling
    1. Storyboarding
    1. Character Development
    1. Narrative Arc
    1. World Building
    1. Meta-Fiction

CLASS (CLASS)

Count: 10 concepts (7.1%)

Concepts:

    1. Taxonomy
    1. Beast Classification System
    1. Creature Characteristics
    1. Mythical vs Real Creatures
    1. Beast Allegory Mapping
    1. Allegorical Interpretation
    1. Symbolic Representation
    1. Narrative Archetype
    1. Character as Metaphor
    1. Bestiary Tradition

Recommendations

  • Excellent balance: Categories are evenly distributed (spread: 4.3%)
  • MISC category minimal: Good categorization specificity

Educational Use Recommendations

  • Use taxonomy categories for color-coding in graph visualizations
  • Design curriculum modules based on taxonomy groupings
  • Create filtered views for focused learning paths
  • Use categories for assessment organization
  • Enable navigation by topic area in interactive tools

Report generated by learning-graph-reports/taxonomy_distribution.py