Diagram and MicroSim Details
Total Visual Elements: 31 Diagrams: 1 MicroSims: 18
Chapter 1: History Of Unicorns
Total elements: 4
Ancient Unicorn Civilizations Map
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Easy
- Learning Objective: Students will locate the major ancient civilizations that contributed to unicorn mythology and identify the approximate time periods and key character...
Medieval Unicorn Belief System
- Status: Specified
- Type: Diagram
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Easy
- Learning Objective: Students will explain how medieval unicorn beliefs connected religious symbolism, medical claims, and economic incentives into a self-reinforcing syst...
Modern Unicorn Economy Infographic
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Medium
- Learning Objective: Students will compare the economic scale of modern unicorn culture across sectors and examine the relationship between a mythical creature's cultural ...
Unicorn Symbolism Timeline
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Students will summarize how unicorn symbolism evolved across five major historical periods and compare the cultural function the unicorn served in eac...
Chapter 2: Taxonomy Of Mythical Beasts
Total elements: 3
Beast Classification Framework
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 14
- Difficulty: Hard
- Learning Objective: Students will classify mythical beasts according to the six-dimension framework and compare creature characteristics to identify patterns in how alleg...
Beast Classification MicroSim
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Medium
- Learning Objective: Students will apply the six-dimension beast classification framework to categorize both mythical creatures and real-world technologies, demonstrating ...
Mythical Beast Allegory Network
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Easy
- Learning Objective: Students will explain the allegorical mapping between mythical beasts and modern technology phenomena, and interpret how relationships between beasts ...
Chapter 3: Unicorn Industrial Complex
Total elements: 3
Product-Market Fit Spectrum
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will assess startup claims along a spectrum from verified product-market fit to mythical product-market fit, judging the quality of evidence ...
Unicorn Startup Lifecycle Allegory
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 7
- Difficulty: Hard
- Learning Objective: Students will explain how a startup's lifecycle maps to different mythical beasts at each stage, and interpret what each beast transformation reveals ...
Unicorn Valuation Growth Chart
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Students will examine the exponential growth pattern in unicorn valuations and compare growth in the number of unicorns versus their combined valuatio...
Chapter 4: Emperors New Algorithm
Total elements: 2
AI Hype Cycle with Mythical Beasts
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Hard
- Learning Objective: Students will compare the positions of various AI technologies on the hype cycle and examine how each stage maps to a mythical beast allegory, identif...
How a Large Language Model Works
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Medium
- Learning Objective: Students will explain the step-by-step process by which a large language model generates text, from tokenization through next-word prediction, using c...
Chapter 5: Deer In The Headlights
Total elements: 2
Adaptive Learning Feedback Loop
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will explain how an adaptive learning system adjusts content based on student performance by tracing the feedback loop through its stages wit...
Hype Cycle Journey Interactive Timeline
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will explain what happens at each phase of the hype cycle using concrete AI examples, and summarize how the deer in headlights effect manifes...
Chapter 6: The Ostrich Academy
Total elements: 1
Education Technology Adoption Lag
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Students will compare the adoption lag for different technologies in education and examine whether the pattern of resistance followed by mandatory ado...
Chapter 7: The Job Thief
Total elements: 2
Anatomy of an AI Pitch Deck
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 10
- Difficulty: Hard
- Learning Objective: Students will critique the persuasion techniques used in AI startup pitch decks by identifying which claims are evidence-based, which are aspirational...
Moving the Goalposts Timeline
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 0
- Difficulty: Easy
- Learning Objective: Students will examine the historical pattern of goalpost-moving in AI by comparing the "threshold" claim at each milestone with the dismissal that fol...
Chapter 8: Centaur Workforce
Total elements: 1
Centaur Workforce Collaboration Spectrum
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 14
- Difficulty: Hard
- Learning Objective: Students will assess where different job roles fall on the augmentation-to-replacement spectrum and judge which collaboration type is most appropriate...
Chapter 9: Phoenix Rising
Total elements: 2
AGI Timeline Claims History
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Students will examine the historical pattern of AGI timeline predictions and compare them against actual AI milestones to identify the persistent gap ...
LinkedIn Skill Inflation Tracker
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 4
- Difficulty: Easy
- Learning Objective: Students will compare the growth rate of LinkedIn skill claims against the growth rate of actual job openings requiring those skills, examining the ga...
Chapter 10: Siren Song Of Automation
Total elements: 1
Media Literacy Evaluation Framework
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 11
- Difficulty: Medium
- Learning Objective: Students will assess AI-related media content by applying a structured evaluation framework, critiquing the source, claims, incentives, and omissions ...
Chapter 11: Unicorn Spotting
Total elements: 1
Claim Verification Decision Tree
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Medium
- Learning Objective: Students will apply a structured claim verification process to AI-related claims, using a decision tree to systematically evaluate whether a claim is ...
Chapter 12: Breeding Better Unicorns
Total elements: 2
AI Unicorn Feature Generator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 18
- Difficulty: Medium
- Learning Objective: Students will design an AI-enhanced mythical creature by selecting and combining features, then produce an evaluation of whether the resulting creatur...
Unicorn Population Dynamics Simulator
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Hard
- Learning Objective: Students will demonstrate understanding of feedback loops and systems thinking by adjusting population model parameters and observing how changes in b...
Chapter 13: Grand Council Of Mythical Beasts
Total elements: 1
Real or Fake Interactive Quiz
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 8
- Difficulty: Hard
- Learning Objective: Students will judge whether technology-related statements are real quotes, fictional quotes from the textbook, or actual press release language, asses...
Chapter 14: The Last Textbook
Total elements: 1
The Great Mythical Venn Diagram
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 5
- Difficulty: Medium
- Learning Objective: Students will compare and distinguish between fictional elements, real-world phenomena, and their overlaps in the textbook's allegorical system, by pl...
Chapter 15: Quantum Computing
Total elements: 1
Five Years Away Timeline
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Students will examine the pattern of "five years away" predictions across quantum computing and other technology fantasies, comparing predicted arriva...
Chapter 16: Efficient Blockchain
Total elements: 1
Blockchain Application Vaporware Classifier
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 6
- Difficulty: Medium
- Learning Objective: Students will judge the maturity of various blockchain applications by classifying them on the vaporware taxonomy spectrum, assessing evidence for eac...
Chapter 17: Ethical Bitcoin
Total elements: 1
Perpetual Beta Product Lifecycle
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 1
- Difficulty: Easy
- Learning Objective: Students will compare the product lifecycle of traditional software (which ships, stabilizes, and reaches end-of-life) with perpetual beta products (w...
Chapter 18: The Metaverse
Total elements: 1
Metaverse Hype Cycle History
- Status: Specified
- Type: Unknown
- Bloom's Taxonomy: Not specified
- UI Elements: 2
- Difficulty: Easy
- Learning Objective: Students will compare the four VR/metaverse hype cycles by examining investment levels, media coverage patterns, and adoption outcomes to identify the...
Chapter 19: Bestiary Of Vaporware
Total elements: 1
Bestiary of Vaporware Interactive Field Guide
- Status: Specified
- Type: Microsim
- Bloom's Taxonomy: Not specified
- UI Elements: 16
- Difficulty: Medium
- Learning Objective: Students will assess new technology announcements by classifying them using the beast allegory and vaporware taxonomy frameworks, judging each technol...