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Diagram and MicroSim Details

Total Visual Elements: 31 Diagrams: 1 MicroSims: 18

Chapter 1: History Of Unicorns

Total elements: 4

Ancient Unicorn Civilizations Map

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 2
  • Difficulty: Easy
  • Learning Objective: Students will locate the major ancient civilizations that contributed to unicorn mythology and identify the approximate time periods and key character...

Medieval Unicorn Belief System

  • Status: Specified
  • Type: Diagram
  • Bloom's Taxonomy: Not specified
  • UI Elements: 2
  • Difficulty: Easy
  • Learning Objective: Students will explain how medieval unicorn beliefs connected religious symbolism, medical claims, and economic incentives into a self-reinforcing syst...

Modern Unicorn Economy Infographic

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 7
  • Difficulty: Medium
  • Learning Objective: Students will compare the economic scale of modern unicorn culture across sectors and examine the relationship between a mythical creature's cultural ...

Unicorn Symbolism Timeline

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 1
  • Difficulty: Easy
  • Learning Objective: Students will summarize how unicorn symbolism evolved across five major historical periods and compare the cultural function the unicorn served in eac...

Chapter 2: Taxonomy Of Mythical Beasts

Total elements: 3

Beast Classification Framework

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 14
  • Difficulty: Hard
  • Learning Objective: Students will classify mythical beasts according to the six-dimension framework and compare creature characteristics to identify patterns in how alleg...

Beast Classification MicroSim

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 16
  • Difficulty: Medium
  • Learning Objective: Students will apply the six-dimension beast classification framework to categorize both mythical creatures and real-world technologies, demonstrating ...

Mythical Beast Allegory Network

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 2
  • Difficulty: Easy
  • Learning Objective: Students will explain the allegorical mapping between mythical beasts and modern technology phenomena, and interpret how relationships between beasts ...

Chapter 3: Unicorn Industrial Complex

Total elements: 3

Product-Market Fit Spectrum

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 6
  • Difficulty: Medium
  • Learning Objective: Students will assess startup claims along a spectrum from verified product-market fit to mythical product-market fit, judging the quality of evidence ...

Unicorn Startup Lifecycle Allegory

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 7
  • Difficulty: Hard
  • Learning Objective: Students will explain how a startup's lifecycle maps to different mythical beasts at each stage, and interpret what each beast transformation reveals ...

Unicorn Valuation Growth Chart

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 1
  • Difficulty: Easy
  • Learning Objective: Students will examine the exponential growth pattern in unicorn valuations and compare growth in the number of unicorns versus their combined valuatio...

Chapter 4: Emperors New Algorithm

Total elements: 2

AI Hype Cycle with Mythical Beasts

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 6
  • Difficulty: Hard
  • Learning Objective: Students will compare the positions of various AI technologies on the hype cycle and examine how each stage maps to a mythical beast allegory, identif...

How a Large Language Model Works

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 8
  • Difficulty: Medium
  • Learning Objective: Students will explain the step-by-step process by which a large language model generates text, from tokenization through next-word prediction, using c...

Chapter 5: Deer In The Headlights

Total elements: 2

Adaptive Learning Feedback Loop

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 6
  • Difficulty: Medium
  • Learning Objective: Students will explain how an adaptive learning system adjusts content based on student performance by tracing the feedback loop through its stages wit...

Hype Cycle Journey Interactive Timeline

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 6
  • Difficulty: Medium
  • Learning Objective: Students will explain what happens at each phase of the hype cycle using concrete AI examples, and summarize how the deer in headlights effect manifes...

Chapter 6: The Ostrich Academy

Total elements: 1

Education Technology Adoption Lag

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 1
  • Difficulty: Easy
  • Learning Objective: Students will compare the adoption lag for different technologies in education and examine whether the pattern of resistance followed by mandatory ado...

Chapter 7: The Job Thief

Total elements: 2

Anatomy of an AI Pitch Deck

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 10
  • Difficulty: Hard
  • Learning Objective: Students will critique the persuasion techniques used in AI startup pitch decks by identifying which claims are evidence-based, which are aspirational...

Moving the Goalposts Timeline

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 0
  • Difficulty: Easy
  • Learning Objective: Students will examine the historical pattern of goalpost-moving in AI by comparing the "threshold" claim at each milestone with the dismissal that fol...

Chapter 8: Centaur Workforce

Total elements: 1

Centaur Workforce Collaboration Spectrum

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 14
  • Difficulty: Hard
  • Learning Objective: Students will assess where different job roles fall on the augmentation-to-replacement spectrum and judge which collaboration type is most appropriate...

Chapter 9: Phoenix Rising

Total elements: 2

AGI Timeline Claims History

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 1
  • Difficulty: Easy
  • Learning Objective: Students will examine the historical pattern of AGI timeline predictions and compare them against actual AI milestones to identify the persistent gap ...

LinkedIn Skill Inflation Tracker

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 4
  • Difficulty: Easy
  • Learning Objective: Students will compare the growth rate of LinkedIn skill claims against the growth rate of actual job openings requiring those skills, examining the ga...

Chapter 10: Siren Song Of Automation

Total elements: 1

Media Literacy Evaluation Framework

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 11
  • Difficulty: Medium
  • Learning Objective: Students will assess AI-related media content by applying a structured evaluation framework, critiquing the source, claims, incentives, and omissions ...

Chapter 11: Unicorn Spotting

Total elements: 1

Claim Verification Decision Tree

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 8
  • Difficulty: Medium
  • Learning Objective: Students will apply a structured claim verification process to AI-related claims, using a decision tree to systematically evaluate whether a claim is ...

Chapter 12: Breeding Better Unicorns

Total elements: 2

AI Unicorn Feature Generator

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 18
  • Difficulty: Medium
  • Learning Objective: Students will design an AI-enhanced mythical creature by selecting and combining features, then produce an evaluation of whether the resulting creatur...

Unicorn Population Dynamics Simulator

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 16
  • Difficulty: Hard
  • Learning Objective: Students will demonstrate understanding of feedback loops and systems thinking by adjusting population model parameters and observing how changes in b...

Chapter 13: Grand Council Of Mythical Beasts

Total elements: 1

Real or Fake Interactive Quiz

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 8
  • Difficulty: Hard
  • Learning Objective: Students will judge whether technology-related statements are real quotes, fictional quotes from the textbook, or actual press release language, asses...

Chapter 14: The Last Textbook

Total elements: 1

The Great Mythical Venn Diagram

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 5
  • Difficulty: Medium
  • Learning Objective: Students will compare and distinguish between fictional elements, real-world phenomena, and their overlaps in the textbook's allegorical system, by pl...

Chapter 15: Quantum Computing

Total elements: 1

Five Years Away Timeline

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 1
  • Difficulty: Easy
  • Learning Objective: Students will examine the pattern of "five years away" predictions across quantum computing and other technology fantasies, comparing predicted arriva...

Chapter 16: Efficient Blockchain

Total elements: 1

Blockchain Application Vaporware Classifier

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 6
  • Difficulty: Medium
  • Learning Objective: Students will judge the maturity of various blockchain applications by classifying them on the vaporware taxonomy spectrum, assessing evidence for eac...

Chapter 17: Ethical Bitcoin

Total elements: 1

Perpetual Beta Product Lifecycle

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 1
  • Difficulty: Easy
  • Learning Objective: Students will compare the product lifecycle of traditional software (which ships, stabilizes, and reaches end-of-life) with perpetual beta products (w...

Chapter 18: The Metaverse

Total elements: 1

Metaverse Hype Cycle History

  • Status: Specified
  • Type: Unknown
  • Bloom's Taxonomy: Not specified
  • UI Elements: 2
  • Difficulty: Easy
  • Learning Objective: Students will compare the four VR/metaverse hype cycles by examining investment levels, media coverage patterns, and adoption outcomes to identify the...

Chapter 19: Bestiary Of Vaporware

Total elements: 1

Bestiary of Vaporware Interactive Field Guide

  • Status: Specified
  • Type: Microsim
  • Bloom's Taxonomy: Not specified
  • UI Elements: 16
  • Difficulty: Medium
  • Learning Objective: Students will assess new technology announcements by classifying them using the beast allegory and vaporware taxonomy frameworks, judging each technol...