Trigger-to-Decision Journey Simulator¶
Run the Trigger-to-Decision Journey Simulator MicroSim Fullscreen
About This MicroSim¶
Demonstrate how purchase triggers, barriers, decision criteria, evidence, and stakeholder approval alter a buying path.
How to Use¶
Explore the visual elements and use the controls to compare states, reveal guidance, and explain how the displayed evidence supports or limits a decision. Values shown are instructional examples unless the chapter identifies an empirical source.
Iframe Embed Code¶
<iframe src="https://dmccreary.github.io/ai-persona-testing/sims/trigger-decision-journey/main.html" height="702" width="100%" scrolling="no"></iframe>
Lesson Plan¶
Learning Objective¶
Demonstrate how purchase triggers, barriers, decision criteria, evidence, and stakeholder approval alter a buying path.
Activity¶
- Predict what the first interaction will reveal.
- Explore each state and cite visible evidence.
- Apply the model to a new marketing scenario and identify its limits.
Assessment¶
Learners should perform the Apply task in the objective and distinguish synthetic output from externally validated evidence.
References¶
- Chapter source - Full instructional context and specification.
- p5.js documentation - Rendering-library reference.