References: 11. Expression Design, Readability & Human-Robot Interaction
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Human–robot interaction - Wikipedia - Overview of the interdisciplinary field studying how people and robots communicate, trust, and collaborate, covering research areas like social robotics, safety, and expressive behavior — the umbrella field this chapter's expression-design work sits inside.
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Uncanny valley - Wikipedia - Explains Masahiro Mori's hypothesis that near-human robots trigger discomfort rather than affinity, with the comfort-versus-human-likeness curve central to the chapter's argument that simple, abstract robot faces avoid this trap entirely.
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Affective computing - Wikipedia - Surveys the field of systems that recognize, interpret, and simulate human emotion, tracing its origins to Rosalind Picard's foundational 1990s research — the broader research area the chapter identifies as this course's academic home.
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Human-Robot Interaction: An Introduction (1st Edition) - Christoph Bartneck, Tony Belpaeme, Friederike Eyssel, Takayuki Kanda, Merel Keijsers, and Selma Šabanović - Cambridge University Press - A foundational HRI textbook with dedicated chapters on anthropomorphism, the uncanny valley, emotion expression, and evaluation methods, directly paralleling this chapter's HRI-grounded treatment of expression design and readability.
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Affective Computing - Rosalind W. Picard - MIT Press - The book that established affective computing as a research field, arguing that emotion recognition and expression are essential to natural human-machine interaction — the primary source behind the chapter's Affective Computing section.
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The Uncanny Valley: The Original Essay by Masahiro Mori - IEEE Spectrum - The first authorized English translation of Mori's 1970 essay introducing the uncanny valley, including his own diagrams and reasoning about movement, likeness, and design choices — primary-source depth behind the chapter's Uncanny Valley section.
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Are There Universal Facial Expressions? - Paul Ekman Group - Explains Ekman's cross-cultural research, including his New Guinea studies and the concept of culturally learned "display rules," directly supporting the chapter's discussion of why some expressions travel across cultures better than others.
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Affective Computing Group Overview - MIT Media Lab - The research group that coined "affective computing" describes its current projects on emotion recognition, wellbeing technology, and human-machine emotional communication, showing the field's real-world scope beyond a single robot face.
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Human-Robot Interaction Research Portal - HRI Community - Community hub for the ACM/IEEE International Conference on Human-Robot Interaction, listing conference proceedings, the Journal of HRI, and award-winning papers — a window into the professional research field this chapter situates expression design within.
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Emotional Design Resources - Nielsen Norman Group - Curated articles on Don Norman's three levels of emotional processing (visceral, behavioral, reflective) and how design choices shape emotional response, offering design-rubric thinking that parallels this chapter's Emotional Design Rubric.