Lab 18: Mode Switching
Button A moves forward through a list of demo shapes; button B moves back. The % (modulo) operator wraps the index around automatically, so the list loops from the last entry back to the first with no extra if checks anywhere.
Sample Program Code
Five modes, each a (name, draw_function) pair — the same shape Lab 24's emotion table will generalize into data:
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Here's the first mode:

Which Shapes Belong on a Round Screen?
Step through all five modes and look for the two that feel out of place. The rectangle and the triangle both have corners pointing at a bezel that has none — they read as slightly wrong on this screen in a way the circle and the ring never do. That's not a flaw in the code; it's a real design fact about round displays worth carrying into every layout decision from here on.
Every mode switch here calls a full display.fill(BLACK), and that's fine — it happens once per button press, not sixty times a second. Knowing when a full wipe is harmless is just as useful as knowing when it isn't.